Create enums for the different attributes.
We use the enums to query whether an Attributes object has that attribute. The
opaque layer is responsible for knowing where that specific attribute is stored.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165488 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index d4e8233..91d5211 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -59,13 +59,13 @@
RegInfo = 0;
MFInfo = 0;
FrameInfo = new (Allocator) MachineFrameInfo(*TM.getFrameLowering());
- if (Fn->getFnAttributes().hasStackAlignmentAttr())
+ if (Fn->getFnAttributes().hasAttribute(Attributes::StackAlignment))
FrameInfo->ensureMaxAlignment(Fn->getAttributes().
getFnAttributes().getStackAlignment());
ConstantPool = new (Allocator) MachineConstantPool(TM.getDataLayout());
Alignment = TM.getTargetLowering()->getMinFunctionAlignment();
// FIXME: Shouldn't use pref alignment if explicit alignment is set on Fn.
- if (!Fn->getFnAttributes().hasOptimizeForSizeAttr())
+ if (!Fn->getFnAttributes().hasAttribute(Attributes::OptimizeForSize))
Alignment = std::max(Alignment,
TM.getTargetLowering()->getPrefFunctionAlignment());
FunctionNumber = FunctionNum;