Create enums for the different attributes.

We use the enums to query whether an Attributes object has that attribute. The
opaque layer is responsible for knowing where that specific attribute is stored.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165488 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/PowerPC/PPCISelLowering.cpp b/lib/Target/PowerPC/PPCISelLowering.cpp
index bdda8ea..64bbcdf 100644
--- a/lib/Target/PowerPC/PPCISelLowering.cpp
+++ b/lib/Target/PowerPC/PPCISelLowering.cpp
@@ -6286,7 +6286,8 @@
   bool is31 = (getTargetMachine().Options.DisableFramePointerElim(MF) ||
                MFI->hasVarSizedObjects()) &&
                   MFI->getStackSize() &&
-                  !MF.getFunction()->getFnAttributes().hasNakedAttr();
+                  !MF.getFunction()->getFnAttributes().
+                    hasAttribute(Attributes::Naked);
   unsigned FrameReg = isPPC64 ? (is31 ? PPC::X31 : PPC::X1) :
                                 (is31 ? PPC::R31 : PPC::R1);
   SDValue FrameAddr = DAG.getCopyFromReg(DAG.getEntryNode(), dl, FrameReg,