Change this overloaded use of Sched::Latency to be an overloaded
use of Sched::ILP instead, as Sched::Latency is going away.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@142813 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/ARM/ARMISelLowering.cpp b/lib/Target/ARM/ARMISelLowering.cpp
index 72ea6ac..422a40f 100644
--- a/lib/Target/ARM/ARMISelLowering.cpp
+++ b/lib/Target/ARM/ARMISelLowering.cpp
@@ -986,7 +986,7 @@
     if (VT == MVT::Glue || VT == MVT::Other)
       continue;
     if (VT.isFloatingPoint() || VT.isVector())
-      return Sched::Latency;
+      return Sched::ILP;
   }
 
   if (!N->isMachineOpcode())
@@ -1001,7 +1001,7 @@
     return Sched::RegPressure;
   if (!Itins->isEmpty() &&
       Itins->getOperandCycle(MCID.getSchedClass(), 0) > 2)
-    return Sched::Latency;
+    return Sched::ILP;
 
   return Sched::RegPressure;
 }