Keep the MachiuneFunctionPass pointer around. It is useful for verification.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110464 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/InlineSpiller.cpp b/lib/CodeGen/InlineSpiller.cpp
index 872a829..1492566 100644
--- a/lib/CodeGen/InlineSpiller.cpp
+++ b/lib/CodeGen/InlineSpiller.cpp
@@ -30,6 +30,7 @@
namespace {
class InlineSpiller : public Spiller {
+ MachineFunctionPass &pass_;
MachineFunction &mf_;
LiveIntervals &lis_;
MachineLoopInfo &loops_;
@@ -61,7 +62,8 @@
InlineSpiller(MachineFunctionPass &pass,
MachineFunction &mf,
VirtRegMap &vrm)
- : mf_(mf),
+ : pass_(pass),
+ mf_(mf),
lis_(pass.getAnalysis<LiveIntervals>()),
loops_(pass.getAnalysis<MachineLoopInfo>()),
vrm_(vrm),