Keep the MachiuneFunctionPass pointer around. It is useful for verification.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110464 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/InlineSpiller.cpp b/lib/CodeGen/InlineSpiller.cpp
index 872a829..1492566 100644
--- a/lib/CodeGen/InlineSpiller.cpp
+++ b/lib/CodeGen/InlineSpiller.cpp
@@ -30,6 +30,7 @@
 
 namespace {
 class InlineSpiller : public Spiller {
+  MachineFunctionPass &pass_;
   MachineFunction &mf_;
   LiveIntervals &lis_;
   MachineLoopInfo &loops_;
@@ -61,7 +62,8 @@
   InlineSpiller(MachineFunctionPass &pass,
                 MachineFunction &mf,
                 VirtRegMap &vrm)
-    : mf_(mf),
+    : pass_(pass),
+      mf_(mf),
       lis_(pass.getAnalysis<LiveIntervals>()),
       loops_(pass.getAnalysis<MachineLoopInfo>()),
       vrm_(vrm),