Move ScheduleDAGInstrs.h to be a private header. Front-ends
that used this header to select a scheduling policy should
use SchedulerRegistry.h instead (llvm-gcc and clang were
updated a while ago).


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@63934 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/ScheduleDAGInstrs.h b/lib/CodeGen/ScheduleDAGInstrs.h
new file mode 100644
index 0000000..3a10b5e
--- /dev/null
+++ b/lib/CodeGen/ScheduleDAGInstrs.h
@@ -0,0 +1,82 @@
+//==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the ScheduleDAGInstrs class, which implements
+// scheduling for a MachineInstr-based dependency graph.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef SCHEDULEDAGINSTRS_H
+#define SCHEDULEDAGINSTRS_H
+
+#include "llvm/CodeGen/ScheduleDAG.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+
+namespace llvm {
+  class MachineLoopInfo;
+  class MachineDominatorTree;
+
+  class ScheduleDAGInstrs : public ScheduleDAG {
+    const MachineLoopInfo &MLI;
+    const MachineDominatorTree &MDT;
+
+    /// Defs, Uses - Remember where defs and uses of each physical register
+    /// are as we iterate upward through the instructions. This is allocated
+    /// here instead of inside BuildSchedGraph to avoid the need for it to be
+    /// initialized and destructed for each block.
+    std::vector<SUnit *> Defs[TargetRegisterInfo::FirstVirtualRegister];
+    std::vector<SUnit *> Uses[TargetRegisterInfo::FirstVirtualRegister];
+
+    /// PendingLoads - Remember where unknown loads are after the most recent
+    /// unknown store, as we iterate. As with Defs and Uses, this is here
+    /// to minimize construction/destruction.
+    std::vector<SUnit *> PendingLoads;
+
+  public:
+    explicit ScheduleDAGInstrs(MachineFunction &mf,
+                               const MachineLoopInfo &mli,
+                               const MachineDominatorTree &mdt);
+
+    virtual ~ScheduleDAGInstrs() {}
+
+    /// NewSUnit - Creates a new SUnit and return a ptr to it.
+    ///
+    SUnit *NewSUnit(MachineInstr *MI) {
+#ifndef NDEBUG
+      const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0];
+#endif
+      SUnits.push_back(SUnit(MI, (unsigned)SUnits.size()));
+      assert((Addr == 0 || Addr == &SUnits[0]) &&
+             "SUnits std::vector reallocated on the fly!");
+      SUnits.back().OrigNode = &SUnits.back();
+      return &SUnits.back();
+    }
+
+    /// BuildSchedGraph - Build SUnits from the MachineBasicBlock that we are
+    /// input.
+    virtual void BuildSchedGraph();
+
+    /// ComputeLatency - Compute node latency.
+    ///
+    virtual void ComputeLatency(SUnit *SU);
+
+    virtual MachineBasicBlock *EmitSchedule();
+
+    /// Schedule - Order nodes according to selected style, filling
+    /// in the Sequence member.
+    ///
+    virtual void Schedule() = 0;
+
+    virtual void dumpNode(const SUnit *SU) const;
+
+    virtual std::string getGraphNodeLabel(const SUnit *SU) const;
+  };
+}
+
+#endif