Move the eliminateCallFramePseudoInstr method from TargetRegisterInfo
to TargetFrameLowering, where it belongs. Incidentally, this allows us
to delete some duplicated (and slightly different!) code in TRI.
There are potentially other layering problems that can be cleaned up
as a result, or in a similar manner.
The refactoring was OK'd by Anton Korobeynikov on llvmdev.
Note: this touches the target interfaces, so out-of-tree targets may
be affected.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@175788 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/ARM/Thumb1FrameLowering.cpp b/lib/Target/ARM/Thumb1FrameLowering.cpp
index 98efc16..2c3388c 100644
--- a/lib/Target/ARM/Thumb1FrameLowering.cpp
+++ b/lib/Target/ARM/Thumb1FrameLowering.cpp
@@ -43,6 +43,41 @@
MRI, MIFlags);
}
+
+void Thumb1FrameLowering::
+eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I) const {
+ const Thumb1InstrInfo &TII =
+ *static_cast<const Thumb1InstrInfo*>(MF.getTarget().getInstrInfo());
+ const Thumb1RegisterInfo *RegInfo =
+ static_cast<const Thumb1RegisterInfo*>(MF.getTarget().getRegisterInfo());
+ if (!hasReservedCallFrame(MF)) {
+ // If we have alloca, convert as follows:
+ // ADJCALLSTACKDOWN -> sub, sp, sp, amount
+ // ADJCALLSTACKUP -> add, sp, sp, amount
+ MachineInstr *Old = I;
+ DebugLoc dl = Old->getDebugLoc();
+ unsigned Amount = Old->getOperand(0).getImm();
+ if (Amount != 0) {
+ // We need to keep the stack aligned properly. To do this, we round the
+ // amount of space needed for the outgoing arguments up to the next
+ // alignment boundary.
+ unsigned Align = getStackAlignment();
+ Amount = (Amount+Align-1)/Align*Align;
+
+ // Replace the pseudo instruction with a new instruction...
+ unsigned Opc = Old->getOpcode();
+ if (Opc == ARM::ADJCALLSTACKDOWN || Opc == ARM::tADJCALLSTACKDOWN) {
+ emitSPUpdate(MBB, I, TII, dl, *RegInfo, -Amount);
+ } else {
+ assert(Opc == ARM::ADJCALLSTACKUP || Opc == ARM::tADJCALLSTACKUP);
+ emitSPUpdate(MBB, I, TII, dl, *RegInfo, Amount);
+ }
+ }
+ }
+ MBB.erase(I);
+}
+
void Thumb1FrameLowering::emitPrologue(MachineFunction &MF) const {
MachineBasicBlock &MBB = MF.front();
MachineBasicBlock::iterator MBBI = MBB.begin();