Use MVT instead of EVT through all of LowerVECTOR_SHUFFLEtoBlend and not just the switch. Saves a little bit of binary size.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@155339 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86ISelLowering.cpp b/lib/Target/X86/X86ISelLowering.cpp
index dc94246..b9dba7b 100644
--- a/lib/Target/X86/X86ISelLowering.cpp
+++ b/lib/Target/X86/X86ISelLowering.cpp
@@ -5402,7 +5402,7 @@
   SDValue V1 = SVOp->getOperand(0);
   SDValue V2 = SVOp->getOperand(1);
   DebugLoc dl = SVOp->getDebugLoc();
-  EVT VT = SVOp->getValueType(0);
+  MVT VT = SVOp->getValueType(0).getSimpleVT();
   unsigned NumElems = VT.getVectorNumElements();
 
   if (!Subtarget->hasSSE41())
@@ -5411,7 +5411,7 @@
   unsigned ISDNo = 0;
   MVT OpTy;
 
-  switch (VT.getSimpleVT().SimpleTy) {
+  switch (VT.SimpleTy) {
   default: return SDValue();
   case MVT::v8i16:
     ISDNo = X86ISD::BLENDPW;