Keep track of the number of positively biased nodes when adding constraints.

If there are no positive nodes, the algorithm can be aborted early.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@129021 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/SpillPlacement.h b/lib/CodeGen/SpillPlacement.h
index d1c6ceb..a67785d 100644
--- a/lib/CodeGen/SpillPlacement.h
+++ b/lib/CodeGen/SpillPlacement.h
@@ -49,6 +49,9 @@
   // caller.
   BitVector *ActiveNodes;
 
+  // The number of active nodes with a positive bias.
+  unsigned PositiveNodes;
+
   // Block frequencies are computed once. Indexed by block number.
   SmallVector<float, 4> BlockFrequency;
 
@@ -91,6 +94,10 @@
   ///                   out, but not live in.
   void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
 
+  /// getPositiveNodes - Return the total number of graph nodes with a positive
+  /// bias after adding constraints.
+  unsigned getPositiveNodes() const { return PositiveNodes; }
+
   /// finish - Compute the optimal spill code placement given the
   /// constraints. No MustSpill constraints will be violated, and the smallest
   /// possible number of PrefX constraints will be violated, weighted by