Compute hashes directly with hash_combine instead of taking a detour through FoldingSetNodeID.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@154495 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/MC/MCDwarf.cpp b/lib/MC/MCDwarf.cpp
index e16f7ae..84a34f1 100644
--- a/lib/MC/MCDwarf.cpp
+++ b/lib/MC/MCDwarf.cpp
@@ -21,7 +21,7 @@
#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/Path.h"
#include "llvm/Support/SourceMgr.h"
-#include "llvm/ADT/FoldingSet.h"
+#include "llvm/ADT/Hashing.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/Twine.h"
#include "llvm/Config/config.h"
@@ -1361,12 +1361,10 @@
return CIEKey::getTombstoneKey();
}
static unsigned getHashValue(const CIEKey &Key) {
- FoldingSetNodeID ID;
- ID.AddPointer(Key.Personality);
- ID.AddInteger(Key.PersonalityEncoding);
- ID.AddInteger(Key.LsdaEncoding);
- ID.AddBoolean(Key.IsSignalFrame);
- return ID.ComputeHash();
+ return static_cast<unsigned>(hash_combine(Key.Personality,
+ Key.PersonalityEncoding,
+ Key.LsdaEncoding,
+ Key.IsSignalFrame));
}
static bool isEqual(const CIEKey &LHS,
const CIEKey &RHS) {