Split the Add, Sub, and Mul instruction opcodes into separate
integer and floating-point opcodes, introducing
FAdd, FSub, and FMul.

For now, the AsmParser, BitcodeReader, and IRBuilder all preserve
backwards compatability, and the Core LLVM APIs preserve backwards
compatibility for IR producers. Most front-ends won't need to change
immediately.

This implements the first step of the plan outlined here:
http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/test/CodeGen/ARM/2009-03-07-SpillerBug.ll b/test/CodeGen/ARM/2009-03-07-SpillerBug.ll
index 7556616..399ed30 100644
--- a/test/CodeGen/ARM/2009-03-07-SpillerBug.ll
+++ b/test/CodeGen/ARM/2009-03-07-SpillerBug.ll
@@ -26,39 +26,39 @@
 
 bb3:		; preds = %entry
 	%2 = fdiv double 1.000000e+00, 0.000000e+00		; <double> [#uses=1]
-	%3 = mul double 0.000000e+00, %2		; <double> [#uses=2]
+	%3 = fmul double 0.000000e+00, %2		; <double> [#uses=2]
 	%4 = call double @llvm.sqrt.f64(double 0.000000e+00) nounwind		; <double> [#uses=1]
 	%5 = fdiv double 1.000000e+00, %4		; <double> [#uses=2]
-	%6 = mul double %3, %5		; <double> [#uses=2]
-	%7 = mul double 0.000000e+00, %5		; <double> [#uses=2]
-	%8 = mul double %3, %7		; <double> [#uses=1]
-	%9 = sub double %8, 0.000000e+00		; <double> [#uses=1]
-	%10 = mul double 0.000000e+00, %6		; <double> [#uses=1]
-	%11 = sub double 0.000000e+00, %10		; <double> [#uses=1]
-	%12 = sub double -0.000000e+00, %11		; <double> [#uses=1]
-	%13 = mul double %0, %0		; <double> [#uses=2]
-	%14 = sub double %13, 0.000000e+00		; <double> [#uses=1]
+	%6 = fmul double %3, %5		; <double> [#uses=2]
+	%7 = fmul double 0.000000e+00, %5		; <double> [#uses=2]
+	%8 = fmul double %3, %7		; <double> [#uses=1]
+	%9 = fsub double %8, 0.000000e+00		; <double> [#uses=1]
+	%10 = fmul double 0.000000e+00, %6		; <double> [#uses=1]
+	%11 = fsub double 0.000000e+00, %10		; <double> [#uses=1]
+	%12 = fsub double -0.000000e+00, %11		; <double> [#uses=1]
+	%13 = fmul double %0, %0		; <double> [#uses=2]
+	%14 = fsub double %13, 0.000000e+00		; <double> [#uses=1]
 	%15 = call double @llvm.sqrt.f64(double %14)		; <double> [#uses=1]
-	%16 = mul double 0.000000e+00, %15		; <double> [#uses=1]
+	%16 = fmul double 0.000000e+00, %15		; <double> [#uses=1]
 	%17 = fdiv double %16, %0		; <double> [#uses=1]
-	%18 = add double 0.000000e+00, %17		; <double> [#uses=1]
+	%18 = fadd double 0.000000e+00, %17		; <double> [#uses=1]
 	%19 = call double @acos(double %18) nounwind readonly		; <double> [#uses=1]
 	%20 = load double* null, align 4		; <double> [#uses=1]
-	%21 = mul double %20, 0x401921FB54442D18		; <double> [#uses=1]
+	%21 = fmul double %20, 0x401921FB54442D18		; <double> [#uses=1]
 	%22 = call double @sin(double %19) nounwind readonly		; <double> [#uses=2]
-	%23 = mul double %22, 0.000000e+00		; <double> [#uses=2]
-	%24 = mul double %6, %23		; <double> [#uses=1]
-	%25 = mul double %7, %23		; <double> [#uses=1]
+	%23 = fmul double %22, 0.000000e+00		; <double> [#uses=2]
+	%24 = fmul double %6, %23		; <double> [#uses=1]
+	%25 = fmul double %7, %23		; <double> [#uses=1]
 	%26 = call double @sin(double %21) nounwind readonly		; <double> [#uses=1]
-	%27 = mul double %22, %26		; <double> [#uses=2]
-	%28 = mul double %9, %27		; <double> [#uses=1]
-	%29 = mul double %27, %12		; <double> [#uses=1]
-	%30 = add double %24, %28		; <double> [#uses=1]
-	%31 = add double 0.000000e+00, %29		; <double> [#uses=1]
-	%32 = add double %25, 0.000000e+00		; <double> [#uses=1]
-	%33 = add double %30, 0.000000e+00		; <double> [#uses=1]
-	%34 = add double %31, 0.000000e+00		; <double> [#uses=1]
-	%35 = add double %32, 0.000000e+00		; <double> [#uses=1]
+	%27 = fmul double %22, %26		; <double> [#uses=2]
+	%28 = fmul double %9, %27		; <double> [#uses=1]
+	%29 = fmul double %27, %12		; <double> [#uses=1]
+	%30 = fadd double %24, %28		; <double> [#uses=1]
+	%31 = fadd double 0.000000e+00, %29		; <double> [#uses=1]
+	%32 = fadd double %25, 0.000000e+00		; <double> [#uses=1]
+	%33 = fadd double %30, 0.000000e+00		; <double> [#uses=1]
+	%34 = fadd double %31, 0.000000e+00		; <double> [#uses=1]
+	%35 = fadd double %32, 0.000000e+00		; <double> [#uses=1]
 	%36 = bitcast %struct.ggPoint3* %x to i8*		; <i8*> [#uses=1]
 	call void @llvm.memcpy.i32(i8* null, i8* %36, i32 24, i32 4) nounwind
 	store double %33, double* null, align 8
@@ -68,9 +68,9 @@
 	unreachable
 
 _Z20ggRaySphereIntersectRK6ggRay3RK8ggSphereddRd.exit:		; preds = %bb3
-	%37 = sub double %13, 0.000000e+00		; <double> [#uses=0]
-	%38 = sub double -0.000000e+00, %34		; <double> [#uses=0]
-	%39 = sub double -0.000000e+00, %35		; <double> [#uses=0]
+	%37 = fsub double %13, 0.000000e+00		; <double> [#uses=0]
+	%38 = fsub double -0.000000e+00, %34		; <double> [#uses=0]
+	%39 = fsub double -0.000000e+00, %35		; <double> [#uses=0]
 	ret i32 1
 
 bb7:		; preds = %entry