CellSPU:
- Fix fabs, fneg for f32 and f64.
- Use BuildVectorSDNode.isConstantSplat, now that the functionality exists
- Continue to improve i64 constant lowering. Lower certain special constants
to the constant pool when they correspond to SPU's shufb instruction's
special mask values. This avoids the overhead of performing a shuffle on a
zero-filled vector just to get the special constant when the memory load
suffices.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@67067 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/test/CodeGen/CellSPU/fneg-fabs.ll b/test/CodeGen/CellSPU/fneg-fabs.ll
index b6eca10..e8374b3 100644
--- a/test/CodeGen/CellSPU/fneg-fabs.ll
+++ b/test/CodeGen/CellSPU/fneg-fabs.ll
@@ -1,9 +1,7 @@
; RUN: llvm-as -o - %s | llc -march=cellspu > %t1.s
-; RUN: grep fsmbi %t1.s | count 3
; RUN: grep 32768 %t1.s | count 2
-; RUN: grep xor %t1.s | count 4
-; RUN: grep and %t1.s | count 5
-; RUN: grep andbi %t1.s | count 3
+; RUN: grep or %t1.s | count 4
+; RUN: grep and %t1.s | count 2
target datalayout = "E-p:32:32:128-f64:64:128-f32:32:128-i64:32:128-i32:32:128-i16:16:128-i8:8:128-i1:8:128-a0:0:128-v128:128:128-s0:128:128"
target triple = "spu"