Avoid turning a floating point division with a constant power of two into a denormal multiplication.

Some platforms may treat denormals as zero, on other platforms multiplication
with a subnormal is slower than dividing by a normal.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128555 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Support/APFloat.cpp b/lib/Support/APFloat.cpp
index abe5575..3a63258 100644
--- a/lib/Support/APFloat.cpp
+++ b/lib/Support/APFloat.cpp
@@ -3583,6 +3583,14 @@
   if (reciprocal.divide(*this, rmNearestTiesToEven) != opOK)
     return false;
 
+  // Avoid multiplication with a denormal, it is not safe on all platforms and
+  // may be slower than a normal division.
+  if (reciprocal.significandMSB() + 1 < reciprocal.semantics->precision)
+    return false;
+
+  assert(reciprocal.category == fcNormal &&
+         reciprocal.significandLSB() == reciprocal.semantics->precision - 1);
+
   if (inv)
     *inv = reciprocal;