Make argsize calculation stuff optional, so that Targets without FrameInfo
objects yet don't die
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4427 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index c46c906..f18fb14 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -38,7 +38,7 @@
}
bool runOnFunction(Function &F) {
- MachineFunction::construct(&F, Target);
+ MachineFunction::construct(&F, Target).CalculateArgSize();
return false;
}
};
@@ -173,7 +173,6 @@
}
-/*ctor*/
MachineFunction::MachineFunction(const Function *F,
const TargetMachine& target)
: Annotation(MF_AID),
@@ -183,10 +182,13 @@
currentTmpValuesSize(0), maxTmpValuesSize(0), compiledAsLeaf(false),
spillsAreaFrozen(false), automaticVarsAreaFrozen(false)
{
- maxOptionalArgsSize = ComputeMaxOptionalArgsSize(target, Fn,
+}
+
+void MachineFunction::CalculateArgSize() {
+ maxOptionalArgsSize = ComputeMaxOptionalArgsSize(Target, Fn,
maxOptionalNumArgs);
staticStackSize = maxOptionalArgsSize
- + target.getFrameInfo().getMinStackFrameSize();
+ + Target.getFrameInfo().getMinStackFrameSize();
}
int