Add a pointer to the owning LLVMContext to Module. This requires threading LLVMContext through a lot
of the bitcode reader and ASM parser APIs, as well as supporting it in all of the tools.
Patches for Clang and LLVM-GCC to follow.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74614 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/examples/Kaleidoscope/toy.cpp b/examples/Kaleidoscope/toy.cpp
index c75014a..9ca6035 100644
--- a/examples/Kaleidoscope/toy.cpp
+++ b/examples/Kaleidoscope/toy.cpp
@@ -1,5 +1,6 @@
#include "llvm/DerivedTypes.h"
#include "llvm/ExecutionEngine/ExecutionEngine.h"
+#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/ModuleProvider.h"
#include "llvm/PassManager.h"
@@ -1083,6 +1084,7 @@
int main() {
InitializeNativeTarget();
+ LLVMContext Context;
// Install standard binary operators.
// 1 is lowest precedence.
@@ -1097,7 +1099,7 @@
getNextToken();
// Make the module, which holds all the code.
- TheModule = new Module("my cool jit");
+ TheModule = new Module("my cool jit", &Context);
// Create the JIT.
TheExecutionEngine = ExecutionEngine::create(TheModule);