- Move TargetLowering::EmitTargetCodeForFrameDebugValue to TargetInstrInfo and rename it to emitFrameIndexDebugValue.
- Teach spiller to modify DBG_VALUE instructions to reference spill slots.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@102323 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/SelectionDAG/InstrEmitter.cpp b/lib/CodeGen/SelectionDAG/InstrEmitter.cpp
index ff77d82..1afca3d 100644
--- a/lib/CodeGen/SelectionDAG/InstrEmitter.cpp
+++ b/lib/CodeGen/SelectionDAG/InstrEmitter.cpp
@@ -507,7 +507,6 @@
/// EmitDbgValue - Generate machine instruction for a dbg_value node.
///
MachineInstr *InstrEmitter::EmitDbgValue(SDDbgValue *SD,
- MachineBasicBlock *InsertBB,
DenseMap<SDValue, unsigned> &VRBaseMap,
DenseMap<MachineBasicBlock*, MachineBasicBlock*> *EM) {
uint64_t Offset = SD->getOffset();
@@ -518,8 +517,7 @@
// Stack address; this needs to be lowered in target-dependent fashion.
// EmitTargetCodeForFrameDebugValue is responsible for allocation.
unsigned FrameIx = SD->getFrameIx();
- TLI->EmitTargetCodeForFrameDebugValue(InsertBB, FrameIx, Offset, MDPtr, DL);
- return 0;
+ return TII->emitFrameIndexDebugValue(*MF, FrameIx, Offset, MDPtr, DL);
}
// Otherwise, we're going to create an instruction here.
const TargetInstrDesc &II = TII->get(TargetOpcode::DBG_VALUE);