- Move TargetLowering::EmitTargetCodeForFrameDebugValue to TargetInstrInfo and rename it to emitFrameIndexDebugValue.
- Teach spiller to modify DBG_VALUE instructions to reference spill slots.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@102323 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86InstrInfo.h b/lib/Target/X86/X86InstrInfo.h
index f0bdd06..3626f96 100644
--- a/lib/Target/X86/X86InstrInfo.h
+++ b/lib/Target/X86/X86InstrInfo.h
@@ -623,6 +623,12 @@
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI) const;
+ virtual
+ MachineInstr *emitFrameIndexDebugValue(MachineFunction &MF,
+ unsigned FrameIx, uint64_t Offset,
+ const MDNode *MDPtr,
+ DebugLoc DL) const;
+
/// foldMemoryOperand - If this target supports it, fold a load or store of
/// the specified stack slot into the specified machine instruction for the
/// specified operand(s). If this is possible, the target should perform the