Add a limit to the number of instructions memdep will scan in a single block. This prevents (at least in some cases) O(N^2) runtime in passes like DSE.
The limit in this patch is probably too high, but it is enough to stop DSE from going completely insane on a testcase I have (which has a single block with around 50,000 non-aliasing stores in it).
rdar://9471075
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@133111 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Analysis/MemoryDependenceAnalysis.cpp b/lib/Analysis/MemoryDependenceAnalysis.cpp
index ed638ff..bba4482 100644
--- a/lib/Analysis/MemoryDependenceAnalysis.cpp
+++ b/lib/Analysis/MemoryDependenceAnalysis.cpp
@@ -47,6 +47,11 @@
STATISTIC(NumCacheCompleteNonLocalPtr,
"Number of block queries that were completely cached");
+// Limit for the number of instructions to scan in a block.
+// FIXME: Figure out what a sane value is for this.
+// (500 is relatively insane.)
+static const int BlockScanLimit = 500;
+
char MemoryDependenceAnalysis::ID = 0;
// Register this pass...
@@ -180,8 +185,16 @@
MemDepResult MemoryDependenceAnalysis::
getCallSiteDependencyFrom(CallSite CS, bool isReadOnlyCall,
BasicBlock::iterator ScanIt, BasicBlock *BB) {
+ unsigned Limit = BlockScanLimit;
+
// Walk backwards through the block, looking for dependencies
while (ScanIt != BB->begin()) {
+ // Limit the amount of scanning we do so we don't end up with quadratic
+ // running time on extreme testcases.
+ --Limit;
+ if (!Limit)
+ return MemDepResult::getUnknown();
+
Instruction *Inst = --ScanIt;
// If this inst is a memory op, get the pointer it accessed
@@ -322,9 +335,17 @@
const Value *MemLocBase = 0;
int64_t MemLocOffset = 0;
-
+
+ unsigned Limit = BlockScanLimit;
+
// Walk backwards through the basic block, looking for dependencies.
while (ScanIt != BB->begin()) {
+ // Limit the amount of scanning we do so we don't end up with quadratic
+ // running time on extreme testcases.
+ --Limit;
+ if (!Limit)
+ return MemDepResult::getUnknown();
+
Instruction *Inst = --ScanIt;
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(Inst)) {