Don't use PassInfo* as a type identifier for passes.  Instead, use the address of the static
ID member as the sole unique type identifier.  Clean up APIs related to this change.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110396 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86FloatingPoint.cpp b/lib/Target/X86/X86FloatingPoint.cpp
index a58c590..cd23a7d 100644
--- a/lib/Target/X86/X86FloatingPoint.cpp
+++ b/lib/Target/X86/X86FloatingPoint.cpp
@@ -50,7 +50,7 @@
 namespace {
   struct FPS : public MachineFunctionPass {
     static char ID;
-    FPS() : MachineFunctionPass(&ID) {
+    FPS() : MachineFunctionPass(ID) {
       // This is really only to keep valgrind quiet.
       // The logic in isLive() is too much for it.
       memset(Stack, 0, sizeof(Stack));