With sse3 and when the source is a load or has multiple uses, favors movddup over shuffp*, pshufd, etc. Without sse3 or when the source is from a register, make use of movlhps
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56620 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86ISelLowering.h b/lib/Target/X86/X86ISelLowering.h
index a2d8a11..784069b 100644
--- a/lib/Target/X86/X86ISelLowering.h
+++ b/lib/Target/X86/X86ISelLowering.h
@@ -295,6 +295,10 @@
/// specifies a splat of zero element.
bool isSplatLoMask(SDNode *N);
+ /// isMOVDDUPMask - Return true if the specified VECTOR_SHUFFLE operand
+ /// specifies a shuffle of elements that is suitable for input to MOVDDUP.
+ bool isMOVDDUPMask(SDNode *N);
+
/// getShuffleSHUFImmediate - Return the appropriate immediate to shuffle
/// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUF* and SHUFP*
/// instructions.