Use the splat index to generate the desired shuffle. Otherwise we
could only get undefs and the vector shuffle becomes an undef,
generating wrong code.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@137295 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86ISelLowering.cpp b/lib/Target/X86/X86ISelLowering.cpp
index 217a7bc..ae57328 100644
--- a/lib/Target/X86/X86ISelLowering.cpp
+++ b/lib/Target/X86/X86ISelLowering.cpp
@@ -4125,15 +4125,15 @@
   int NumElems = SrcVT.getVectorNumElements();
 
   assert(SrcVT.is256BitVector() && "unknown howto handle vector type");
+  assert(SV->isSplat() && "shuffle must be a splat");
 
-  SmallVector<int, 4> Mask;
-  for (int i = 0; i < NumElems/2; ++i)
-    Mask.push_back(SV->getMaskElt(i));
+  int SplatIdx = SV->getSplatIndex();
+  const int Mask[4] = { SplatIdx, SplatIdx, SplatIdx, SplatIdx };
 
   EVT SVT = EVT::getVectorVT(*DAG.getContext(), SrcVT.getVectorElementType(),
                              NumElems/2);
   SDValue SV1 = DAG.getVectorShuffle(SVT, dl, V1.getOperand(1),
-                                     DAG.getUNDEF(SVT), &Mask[0]);
+                                     DAG.getUNDEF(SVT), Mask);
   SDValue InsV = Insert128BitVector(DAG.getUNDEF(SrcVT), SV1,
                                     DAG.getConstant(0, MVT::i32), DAG, dl);