| //===- GenerateCode.cpp - Functions for generating executable files ------===// |
| // |
| // This file contains functions for generating executable files once linking |
| // has finished. This includes generating a shell script to run the JIT or |
| // a native executable derived from the bytecode. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Transforms/Utils/Linker.h" |
| #include "llvm/Transforms/IPO.h" |
| #include "llvm/Transforms/Scalar.h" |
| #include "llvm/Target/TargetData.h" |
| #include "llvm/Module.h" |
| #include "llvm/PassManager.h" |
| #include "llvm/Bytecode/WriteBytecodePass.h" |
| #include "Support/SystemUtils.h" |
| #include "gccld.h" |
| |
| // |
| // Function: GenerateBytecode () |
| // |
| // Description: |
| // This function generates a bytecode file from the specified module. |
| // |
| // Inputs: |
| // M - The module for which bytecode should be generated. |
| // Strip - Flags whether symbols should be stripped from the output. |
| // Internalize - Flags whether all symbols should be marked internal. |
| // Out - Pointer to file stream to which to write the output. |
| // |
| // Outputs: |
| // None. |
| // |
| // Return value: |
| // 0 - No error. |
| // 1 - Error. |
| // |
| int |
| GenerateBytecode (Module * M, |
| bool Strip, |
| bool Internalize, |
| std::ostream * Out) |
| { |
| // In addition to just linking the input from GCC, we also want to spiff it up |
| // a little bit. Do this now. |
| PassManager Passes; |
| |
| // Add an appropriate TargetData instance for this module... |
| Passes.add(new TargetData("gccld", M)); |
| |
| // Linking modules together can lead to duplicated global constants, only keep |
| // one copy of each constant... |
| // |
| Passes.add(createConstantMergePass()); |
| |
| // If the -s command line option was specified, strip the symbols out of the |
| // resulting program to make it smaller. -s is a GCC option that we are |
| // supporting. |
| // |
| if (Strip) |
| Passes.add(createSymbolStrippingPass()); |
| |
| // Often if the programmer does not specify proper prototypes for the |
| // functions they are calling, they end up calling a vararg version of the |
| // function that does not get a body filled in (the real function has typed |
| // arguments). This pass merges the two functions. |
| // |
| Passes.add(createFunctionResolvingPass()); |
| |
| if (Internalize) { |
| // Now that composite has been compiled, scan through the module, looking |
| // for a main function. If main is defined, mark all other functions |
| // internal. |
| // |
| Passes.add(createInternalizePass()); |
| } |
| |
| // Remove unused arguments from functions... |
| // |
| Passes.add(createDeadArgEliminationPass()); |
| |
| // The FuncResolve pass may leave cruft around if functions were prototyped |
| // differently than they were defined. Remove this cruft. |
| // |
| Passes.add(createInstructionCombiningPass()); |
| |
| // Delete basic blocks, which optimization passes may have killed... |
| // |
| Passes.add(createCFGSimplificationPass()); |
| |
| // Now that we have optimized the program, discard unreachable functions... |
| // |
| Passes.add(createGlobalDCEPass()); |
| |
| // Add the pass that writes bytecode to the output file... |
| Passes.add(new WriteBytecodePass(Out)); |
| |
| // Run our queue of passes all at once now, efficiently. |
| Passes.run(*M); |
| |
| return 0; |
| } |
| |
| // |
| // Function: GenerateAssembly () |
| // |
| // Description: |
| // This function generates a native assembly language source file from the |
| // specified bytecode file. |
| // |
| // Inputs: |
| // InputFilename - The name of the output bytecode file. |
| // OutputFilename - The name of the file to generate. |
| // llc - The pathname to use for LLC. |
| // envp - The environment to use when running LLC. |
| // |
| // Outputs: |
| // None. |
| // |
| // Return value: |
| // 0 - Success |
| // 1 - Failure |
| // |
| int |
| GenerateAssembly (const std::string & OutputFilename, |
| const std::string & InputFilename, |
| const std::string & llc, |
| char ** const envp) |
| { |
| // |
| // Run LLC to convert the bytecode file into assembly code. |
| // |
| const char * cmd[8]; |
| |
| cmd[0] = llc.c_str(); |
| cmd[1] = "-f"; |
| cmd[2] = "-o"; |
| cmd[3] = OutputFilename.c_str(); |
| cmd[4] = InputFilename.c_str(); |
| cmd[5] = NULL; |
| |
| return (ExecWait (cmd, envp)); |
| } |
| |
| // |
| // Function: GenerateNative () |
| // |
| // Description: |
| // This function generates a native assembly language source file from the |
| // specified assembly source file. |
| // |
| // Inputs: |
| // InputFilename - The name of the output bytecode file. |
| // OutputFilename - The name of the file to generate. |
| // Libraries - The list of libraries with which to link. |
| // LibPaths - The list of directories in which to find libraries. |
| // gcc - The pathname to use for GGC. |
| // envp - A copy of the process's current environment. |
| // |
| // Outputs: |
| // None. |
| // |
| // Return value: |
| // 0 - Success |
| // 1 - Failure |
| // |
| int |
| GenerateNative (const std::string & OutputFilename, |
| const std::string & InputFilename, |
| const std::vector<std::string> & Libraries, |
| const std::vector<std::string> & LibPaths, |
| const std::string & gcc, |
| char ** const envp) |
| { |
| // |
| // Remove these environment variables from the environment of the |
| // programs that we will execute. It appears that GCC sets these |
| // environment variables so that the programs it uses can configure |
| // themselves identically. |
| // |
| // However, when we invoke GCC below, we want it to use its normal |
| // configuration. Hence, we must sanitize it's environment. |
| // |
| char ** clean_env = CopyEnv (envp); |
| if (clean_env == NULL) |
| { |
| return 1; |
| } |
| RemoveEnv ("LIBRARY_PATH", clean_env); |
| RemoveEnv ("COLLECT_GCC_OPTIONS", clean_env); |
| RemoveEnv ("GCC_EXEC_PREFIX", clean_env); |
| RemoveEnv ("COMPILER_PATH", clean_env); |
| RemoveEnv ("COLLECT_GCC", clean_env); |
| |
| std::vector<const char *> cmd; |
| |
| // |
| // Run GCC to assemble and link the program into native code. |
| // |
| // Note: |
| // We can't just assemble and link the file with the system assembler |
| // and linker because we don't know where to put the _start symbol. |
| // GCC mysteriously knows how to do it. |
| // |
| cmd.push_back (gcc.c_str()); |
| cmd.push_back ("-o"); |
| cmd.push_back (OutputFilename.c_str()); |
| cmd.push_back (InputFilename.c_str()); |
| |
| // |
| // JTC: |
| // Adding the library paths creates a problem for native generation. If we |
| // include the search paths from llvmgcc, then we'll be telling normal gcc |
| // to look inside of llvmgcc's library directories for libraries. This is |
| // bad because those libraries hold only bytecode files (not native object |
| // files). In the end, we attempt to link the bytecode libgcc into a native |
| // program. |
| // |
| #ifdef ndef |
| // |
| // Add in the library path options. |
| // |
| for (unsigned index=0; index < LibPaths.size(); index++) |
| { |
| cmd.push_back ("-L"); |
| cmd.push_back (LibPaths[index].c_str()); |
| } |
| #endif |
| |
| // |
| // Add in the libraries to link. |
| // |
| std::vector<std::string> Libs (Libraries); |
| for (unsigned index = 0; index < Libs.size(); index++) |
| { |
| Libs[index] = "-l" + Libs[index]; |
| cmd.push_back (Libs[index].c_str()); |
| } |
| cmd.push_back (NULL); |
| |
| // |
| // Run the compiler to assembly and link together the program. |
| // |
| return (ExecWait (&(cmd[0]), clean_env)); |
| } |