Swap parameters of isSafeToMove and isSafeToReMat for consistency.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@97578 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/MachineInstr.cpp b/lib/CodeGen/MachineInstr.cpp
index b6d98e8..5f1bfff 100644
--- a/lib/CodeGen/MachineInstr.cpp
+++ b/lib/CodeGen/MachineInstr.cpp
@@ -959,8 +959,8 @@
/// SawStore is set to true, it means that there is a store (or call) between
/// the instruction's location and its intended destination.
bool MachineInstr::isSafeToMove(const TargetInstrInfo *TII,
- bool &SawStore,
- AliasAnalysis *AA) const {
+ AliasAnalysis *AA,
+ bool &SawStore) const {
// Ignore stuff that we obviously can't move.
if (TID->mayStore() || TID->isCall()) {
SawStore = true;
@@ -985,11 +985,11 @@
/// isSafeToReMat - Return true if it's safe to rematerialize the specified
/// instruction which defined the specified register instead of copying it.
bool MachineInstr::isSafeToReMat(const TargetInstrInfo *TII,
- unsigned DstReg,
- AliasAnalysis *AA) const {
+ AliasAnalysis *AA,
+ unsigned DstReg) const {
bool SawStore = false;
if (!TII->isTriviallyReMaterializable(this, AA) ||
- !isSafeToMove(TII, SawStore, AA))
+ !isSafeToMove(TII, AA, SawStore))
return false;
for (unsigned i = 0, e = getNumOperands(); i != e; ++i) {
const MachineOperand &MO = getOperand(i);