| //===- FunctionRepBuilder.h - Structures for graph building ------*- C++ -*--=// |
| // |
| // This file defines the FunctionRepBuilder and InitVisitor classes that are |
| // used to build the local data structure graph for a method. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef DATA_STRUCTURE_METHOD_REP_BUILDER_H |
| #define DATA_STRUCTURE_METHOD_REP_BUILDER_H |
| |
| #include "llvm/Analysis/DataStructure.h" |
| #include "llvm/Support/InstVisitor.h" |
| |
| // DEBUG_DATA_STRUCTURE_CONSTRUCTION - Define this to 1 if you want debug output |
| //#define DEBUG_DATA_STRUCTURE_CONSTRUCTION 1 |
| |
| class FunctionRepBuilder; |
| |
| // InitVisitor - Used to initialize the worklists for data structure analysis. |
| // Iterate over the instructions in the method, creating nodes for malloc and |
| // call instructions. Add all uses of these to the worklist of instructions |
| // to process. |
| // |
| class InitVisitor : public InstVisitor<InitVisitor> { |
| FunctionRepBuilder *Rep; |
| Function *Func; |
| public: |
| InitVisitor(FunctionRepBuilder *R, Function *F) : Rep(R), Func(F) {} |
| |
| void visitCallInst(CallInst &CI); |
| void visitAllocationInst(AllocationInst &AI); |
| void visitInstruction(Instruction &I); |
| |
| // visitOperand - If the specified instruction operand is a global value, add |
| // a node for it... |
| // |
| void visitOperand(Value *V); |
| }; |
| |
| |
| // FunctionRepBuilder - This builder object creates the datastructure graph for |
| // a method. |
| // |
| class FunctionRepBuilder : InstVisitor<FunctionRepBuilder> { |
| friend class InitVisitor; |
| FunctionDSGraph *F; |
| PointerValSet RetNode; |
| |
| // ValueMap - Mapping between values we are processing and the possible |
| // datastructures that they may point to... |
| map<Value*, PointerValSet> ValueMap; |
| |
| // CallMap - Keep track of which call nodes correspond to which call insns. |
| // The reverse mapping is stored in the CallDSNodes themselves. |
| // |
| map<CallInst*, CallDSNode*> CallMap; |
| |
| // Worklist - Vector of (pointer typed) instructions to process still... |
| std::vector<Instruction *> WorkList; |
| |
| // Nodes - Keep track of all of the resultant nodes, because there may not |
| // be edges connecting these to anything. |
| // |
| std::vector<AllocDSNode*> AllocNodes; |
| std::vector<ShadowDSNode*> ShadowNodes; |
| std::vector<GlobalDSNode*> GlobalNodes; |
| std::vector<CallDSNode*> CallNodes; |
| |
| // addAllUsesToWorkList - Add all of the instructions users of the specified |
| // value to the work list for further processing... |
| // |
| void addAllUsesToWorkList(Value *V); |
| |
| public: |
| FunctionRepBuilder(FunctionDSGraph *f) : F(f) { |
| initializeWorkList(F->getFunction()); |
| processWorkList(); |
| } |
| |
| const std::vector<AllocDSNode*> &getAllocNodes() const { return AllocNodes; } |
| const std::vector<ShadowDSNode*> &getShadowNodes() const {return ShadowNodes;} |
| const std::vector<GlobalDSNode*> &getGlobalNodes() const {return GlobalNodes;} |
| const std::vector<CallDSNode*> &getCallNodes() const { return CallNodes; } |
| |
| |
| ShadowDSNode *makeSynthesizedShadow(const Type *Ty, DSNode *Parent); |
| |
| const PointerValSet &getRetNode() const { return RetNode; } |
| |
| const map<Value*, PointerValSet> &getValueMap() const { return ValueMap; } |
| private: |
| static PointerVal getIndexedPointerDest(const PointerVal &InP, |
| const MemAccessInst &MAI); |
| |
| void initializeWorkList(Function *Func); |
| void processWorkList() { |
| // While the worklist still has instructions to process, process them! |
| while (!WorkList.empty()) { |
| Instruction *I = WorkList.back(); WorkList.pop_back(); |
| #ifdef DEBUG_DATA_STRUCTURE_CONSTRUCTION |
| cerr << "Processing worklist inst: " << I; |
| #endif |
| |
| visit(*I); // Dispatch to a visitXXX function based on instruction type... |
| #ifdef DEBUG_DATA_STRUCTURE_CONSTRUCTION |
| if (I->hasName() && ValueMap.count(I)) { |
| cerr << "Inst %" << I->getName() << " value is:\n"; |
| ValueMap[I].print(cerr); |
| } |
| #endif |
| } |
| } |
| |
| //===--------------------------------------------------------------------===// |
| // Functions used to process the worklist of instructions... |
| // |
| // Allow the visitor base class to invoke these methods... |
| friend class InstVisitor<FunctionRepBuilder>; |
| |
| void visitGetElementPtrInst(GetElementPtrInst &GEP); |
| void visitReturnInst(ReturnInst &RI); |
| void visitLoadInst(LoadInst &LI); |
| void visitStoreInst(StoreInst &SI); |
| void visitCallInst(CallInst &CI); |
| void visitPHINode(PHINode &PN); |
| void visitSetCondInst(SetCondInst &SCI) {} // SetEQ & friends are ignored |
| void visitFreeInst(FreeInst &FI) {} // Ignore free instructions |
| void visitInstruction(Instruction &I) { |
| std::cerr << "\n\n\nUNKNOWN INSTRUCTION type: " << I << "\n\n\n"; |
| assert(0 && "Cannot proceed"); |
| } |
| }; |
| |
| #endif |