Use vAny type to get rid of Neon intrinsics that differed only in whether
the overloaded vector types allowed floating-point or integer vector elements.
Most of these operations actually depend on the element type, so bitcasting
was not an option.
If you include the vpadd intrinsics that I updated earlier, this gets rid
of 20 intrinsics.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@78646 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/ARM/ARMISelLowering.cpp b/lib/Target/ARM/ARMISelLowering.cpp
index 61722d4..1a662d9 100644
--- a/lib/Target/ARM/ARMISelLowering.cpp
+++ b/lib/Target/ARM/ARMISelLowering.cpp
@@ -1360,23 +1360,17 @@
ARMTargetLowering::LowerINTRINSIC_W_CHAIN(SDValue Op, SelectionDAG &DAG) {
unsigned IntNo = cast<ConstantSDNode>(Op.getOperand(1))->getZExtValue();
switch (IntNo) {
- case Intrinsic::arm_neon_vld2i:
- case Intrinsic::arm_neon_vld2f:
+ case Intrinsic::arm_neon_vld2:
return LowerNeonVLDIntrinsic(Op, DAG, ARMISD::VLD2D);
- case Intrinsic::arm_neon_vld3i:
- case Intrinsic::arm_neon_vld3f:
+ case Intrinsic::arm_neon_vld3:
return LowerNeonVLDIntrinsic(Op, DAG, ARMISD::VLD3D);
- case Intrinsic::arm_neon_vld4i:
- case Intrinsic::arm_neon_vld4f:
+ case Intrinsic::arm_neon_vld4:
return LowerNeonVLDIntrinsic(Op, DAG, ARMISD::VLD4D);
- case Intrinsic::arm_neon_vst2i:
- case Intrinsic::arm_neon_vst2f:
+ case Intrinsic::arm_neon_vst2:
return LowerNeonVSTIntrinsic(Op, DAG, ARMISD::VST2D, 2);
- case Intrinsic::arm_neon_vst3i:
- case Intrinsic::arm_neon_vst3f:
+ case Intrinsic::arm_neon_vst3:
return LowerNeonVSTIntrinsic(Op, DAG, ARMISD::VST3D, 3);
- case Intrinsic::arm_neon_vst4i:
- case Intrinsic::arm_neon_vst4f:
+ case Intrinsic::arm_neon_vst4:
return LowerNeonVSTIntrinsic(Op, DAG, ARMISD::VST4D, 4);
default: return SDValue(); // Don't custom lower most intrinsics.
}