| //===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===// | 
 | // | 
 | //                     The LLVM Compiler Infrastructure | 
 | // | 
 | // This file was developed by the LLVM research group and is distributed under | 
 | // the University of Illinois Open Source License. See LICENSE.TXT for details. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 | // | 
 | // This file implements the VirtRegMap class. | 
 | // | 
 | // It also contains implementations of the the Spiller interface, which, given a | 
 | // virtual register map and a machine function, eliminates all virtual | 
 | // references by replacing them with physical register references - adding spill | 
 | // code as necessary. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | #define DEBUG_TYPE "spiller" | 
 | #include "VirtRegMap.h" | 
 | #include "llvm/Function.h" | 
 | #include "llvm/CodeGen/MachineFrameInfo.h" | 
 | #include "llvm/CodeGen/MachineFunction.h" | 
 | #include "llvm/CodeGen/SSARegMap.h" | 
 | #include "llvm/Target/TargetMachine.h" | 
 | #include "llvm/Target/TargetInstrInfo.h" | 
 | #include "llvm/Support/CommandLine.h" | 
 | #include "llvm/Support/Debug.h" | 
 | #include "llvm/Support/Compiler.h" | 
 | #include "llvm/ADT/Statistic.h" | 
 | #include "llvm/ADT/STLExtras.h" | 
 | #include <algorithm> | 
 | using namespace llvm; | 
 |  | 
 | namespace { | 
 |   static Statistic NumSpills("spiller", "Number of register spills"); | 
 |   static Statistic NumStores("spiller", "Number of stores added"); | 
 |   static Statistic NumLoads ("spiller", "Number of loads added"); | 
 |   static Statistic NumReused("spiller", "Number of values reused"); | 
 |   static Statistic NumDSE   ("spiller", "Number of dead stores elided"); | 
 |   static Statistic NumDCE   ("spiller", "Number of copies elided"); | 
 |  | 
 |   enum SpillerName { simple, local }; | 
 |  | 
 |   static cl::opt<SpillerName> | 
 |   SpillerOpt("spiller", | 
 |              cl::desc("Spiller to use: (default: local)"), | 
 |              cl::Prefix, | 
 |              cl::values(clEnumVal(simple, "  simple spiller"), | 
 |                         clEnumVal(local,  "  local spiller"), | 
 |                         clEnumValEnd), | 
 |              cl::init(local)); | 
 | } | 
 |  | 
 | //===----------------------------------------------------------------------===// | 
 | //  VirtRegMap implementation | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | VirtRegMap::VirtRegMap(MachineFunction &mf) | 
 |   : TII(*mf.getTarget().getInstrInfo()), MF(mf),  | 
 |     Virt2PhysMap(NO_PHYS_REG), Virt2StackSlotMap(NO_STACK_SLOT) { | 
 |   grow(); | 
 | } | 
 |  | 
 | void VirtRegMap::grow() { | 
 |   Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg()); | 
 |   Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg()); | 
 | } | 
 |  | 
 | int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) { | 
 |   assert(MRegisterInfo::isVirtualRegister(virtReg)); | 
 |   assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT && | 
 |          "attempt to assign stack slot to already spilled register"); | 
 |   const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg); | 
 |   int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(), | 
 |                                                         RC->getAlignment()); | 
 |   Virt2StackSlotMap[virtReg] = frameIndex; | 
 |   ++NumSpills; | 
 |   return frameIndex; | 
 | } | 
 |  | 
 | void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) { | 
 |   assert(MRegisterInfo::isVirtualRegister(virtReg)); | 
 |   assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT && | 
 |          "attempt to assign stack slot to already spilled register"); | 
 |   Virt2StackSlotMap[virtReg] = frameIndex; | 
 | } | 
 |  | 
 | void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI, | 
 |                             unsigned OpNo, MachineInstr *NewMI) { | 
 |   // Move previous memory references folded to new instruction. | 
 |   MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI); | 
 |   for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI), | 
 |          E = MI2VirtMap.end(); I != E && I->first == OldMI; ) { | 
 |     MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second)); | 
 |     MI2VirtMap.erase(I++); | 
 |   } | 
 |  | 
 |   ModRef MRInfo; | 
 |   if (TII.getOperandConstraint(OldMI->getOpcode(), OpNo, TOI::TIED_TO)) { | 
 |     // Folded a two-address operand. | 
 |     MRInfo = isModRef; | 
 |   } else if (OldMI->getOperand(OpNo).isDef()) { | 
 |     MRInfo = isMod; | 
 |   } else { | 
 |     MRInfo = isRef; | 
 |   } | 
 |  | 
 |   // add new memory reference | 
 |   MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo))); | 
 | } | 
 |  | 
 | void VirtRegMap::print(std::ostream &OS) const { | 
 |   OStream LOS(OS); | 
 |   print(LOS); | 
 | } | 
 |  | 
 | void VirtRegMap::print(OStream &OS) const { | 
 |   const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo(); | 
 |  | 
 |   OS << "********** REGISTER MAP **********\n"; | 
 |   for (unsigned i = MRegisterInfo::FirstVirtualRegister, | 
 |          e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) { | 
 |     if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG) | 
 |       OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n"; | 
 |  | 
 |   } | 
 |  | 
 |   for (unsigned i = MRegisterInfo::FirstVirtualRegister, | 
 |          e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) | 
 |     if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT) | 
 |       OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n"; | 
 |   OS << '\n'; | 
 | } | 
 |  | 
 | void VirtRegMap::dump() const { | 
 |   OStream OS = DOUT; | 
 |   print(OS); | 
 | } | 
 |  | 
 |  | 
 | //===----------------------------------------------------------------------===// | 
 | // Simple Spiller Implementation | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | Spiller::~Spiller() {} | 
 |  | 
 | namespace { | 
 |   struct VISIBILITY_HIDDEN SimpleSpiller : public Spiller { | 
 |     bool runOnMachineFunction(MachineFunction& mf, VirtRegMap &VRM); | 
 |   }; | 
 | } | 
 |  | 
 | bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) { | 
 |   DOUT << "********** REWRITE MACHINE CODE **********\n"; | 
 |   DOUT << "********** Function: " << MF.getFunction()->getName() << '\n'; | 
 |   const TargetMachine &TM = MF.getTarget(); | 
 |   const MRegisterInfo &MRI = *TM.getRegisterInfo(); | 
 |   bool *PhysRegsUsed = MF.getUsedPhysregs(); | 
 |  | 
 |   // LoadedRegs - Keep track of which vregs are loaded, so that we only load | 
 |   // each vreg once (in the case where a spilled vreg is used by multiple | 
 |   // operands).  This is always smaller than the number of operands to the | 
 |   // current machine instr, so it should be small. | 
 |   std::vector<unsigned> LoadedRegs; | 
 |  | 
 |   for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end(); | 
 |        MBBI != E; ++MBBI) { | 
 |     DOUT << MBBI->getBasicBlock()->getName() << ":\n"; | 
 |     MachineBasicBlock &MBB = *MBBI; | 
 |     for (MachineBasicBlock::iterator MII = MBB.begin(), | 
 |            E = MBB.end(); MII != E; ++MII) { | 
 |       MachineInstr &MI = *MII; | 
 |       for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { | 
 |         MachineOperand &MO = MI.getOperand(i); | 
 |         if (MO.isRegister() && MO.getReg()) | 
 |           if (MRegisterInfo::isVirtualRegister(MO.getReg())) { | 
 |             unsigned VirtReg = MO.getReg(); | 
 |             unsigned PhysReg = VRM.getPhys(VirtReg); | 
 |             if (VRM.hasStackSlot(VirtReg)) { | 
 |               int StackSlot = VRM.getStackSlot(VirtReg); | 
 |               const TargetRegisterClass* RC = | 
 |                 MF.getSSARegMap()->getRegClass(VirtReg); | 
 |  | 
 |               if (MO.isUse() && | 
 |                   std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg) | 
 |                   == LoadedRegs.end()) { | 
 |                 MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC); | 
 |                 LoadedRegs.push_back(VirtReg); | 
 |                 ++NumLoads; | 
 |                 DOUT << '\t' << *prior(MII); | 
 |               } | 
 |  | 
 |               if (MO.isDef()) { | 
 |                 MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC); | 
 |                 ++NumStores; | 
 |               } | 
 |             } | 
 |             PhysRegsUsed[PhysReg] = true; | 
 |             MI.getOperand(i).setReg(PhysReg); | 
 |           } else { | 
 |             PhysRegsUsed[MO.getReg()] = true; | 
 |           } | 
 |       } | 
 |  | 
 |       DOUT << '\t' << MI; | 
 |       LoadedRegs.clear(); | 
 |     } | 
 |   } | 
 |   return true; | 
 | } | 
 |  | 
 | //===----------------------------------------------------------------------===// | 
 | //  Local Spiller Implementation | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | namespace { | 
 |   /// LocalSpiller - This spiller does a simple pass over the machine basic | 
 |   /// block to attempt to keep spills in registers as much as possible for | 
 |   /// blocks that have low register pressure (the vreg may be spilled due to | 
 |   /// register pressure in other blocks). | 
 |   class VISIBILITY_HIDDEN LocalSpiller : public Spiller { | 
 |     const MRegisterInfo *MRI; | 
 |     const TargetInstrInfo *TII; | 
 |   public: | 
 |     bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) { | 
 |       MRI = MF.getTarget().getRegisterInfo(); | 
 |       TII = MF.getTarget().getInstrInfo(); | 
 |       DOUT << "\n**** Local spiller rewriting function '" | 
 |            << MF.getFunction()->getName() << "':\n"; | 
 |  | 
 |       for (MachineFunction::iterator MBB = MF.begin(), E = MF.end(); | 
 |            MBB != E; ++MBB) | 
 |         RewriteMBB(*MBB, VRM); | 
 |       return true; | 
 |     } | 
 |   private: | 
 |     void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM); | 
 |     void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots, | 
 |                         std::multimap<unsigned, int> &PhysRegs); | 
 |     void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots, | 
 |                             std::multimap<unsigned, int> &PhysRegs); | 
 |     void ModifyStackSlot(int Slot, std::map<int, unsigned> &SpillSlots, | 
 |                          std::multimap<unsigned, int> &PhysRegs); | 
 |   }; | 
 | } | 
 |  | 
 | /// AvailableSpills - As the local spiller is scanning and rewriting an MBB from | 
 | /// top down, keep track of which spills slots are available in each register. | 
 | /// | 
 | /// Note that not all physregs are created equal here.  In particular, some | 
 | /// physregs are reloads that we are allowed to clobber or ignore at any time. | 
 | /// Other physregs are values that the register allocated program is using that | 
 | /// we cannot CHANGE, but we can read if we like.  We keep track of this on a  | 
 | /// per-stack-slot basis as the low bit in the value of the SpillSlotsAvailable | 
 | /// entries.  The predicate 'canClobberPhysReg()' checks this bit and | 
 | /// addAvailable sets it if. | 
 | namespace { | 
 | class VISIBILITY_HIDDEN AvailableSpills { | 
 |   const MRegisterInfo *MRI; | 
 |   const TargetInstrInfo *TII; | 
 |  | 
 |   // SpillSlotsAvailable - This map keeps track of all of the spilled virtual | 
 |   // register values that are still available, due to being loaded or stored to, | 
 |   // but not invalidated yet. | 
 |   std::map<int, unsigned> SpillSlotsAvailable; | 
 |      | 
 |   // PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating | 
 |   // which stack slot values are currently held by a physreg.  This is used to | 
 |   // invalidate entries in SpillSlotsAvailable when a physreg is modified. | 
 |   std::multimap<unsigned, int> PhysRegsAvailable; | 
 |    | 
 |   void ClobberPhysRegOnly(unsigned PhysReg); | 
 | public: | 
 |   AvailableSpills(const MRegisterInfo *mri, const TargetInstrInfo *tii) | 
 |     : MRI(mri), TII(tii) { | 
 |   } | 
 |    | 
 |   /// getSpillSlotPhysReg - If the specified stack slot is available in a  | 
 |   /// physical register, return that PhysReg, otherwise return 0. | 
 |   unsigned getSpillSlotPhysReg(int Slot) const { | 
 |     std::map<int, unsigned>::const_iterator I = SpillSlotsAvailable.find(Slot); | 
 |     if (I != SpillSlotsAvailable.end()) | 
 |       return I->second >> 1;  // Remove the CanClobber bit. | 
 |     return 0; | 
 |   } | 
 |    | 
 |   const MRegisterInfo *getRegInfo() const { return MRI; } | 
 |  | 
 |   /// addAvailable - Mark that the specified stack slot is available in the | 
 |   /// specified physreg.  If CanClobber is true, the physreg can be modified at | 
 |   /// any time without changing the semantics of the program. | 
 |   void addAvailable(int Slot, unsigned Reg, bool CanClobber = true) { | 
 |     // If this stack slot is thought to be available in some other physreg,  | 
 |     // remove its record. | 
 |     ModifyStackSlot(Slot); | 
 |      | 
 |     PhysRegsAvailable.insert(std::make_pair(Reg, Slot)); | 
 |     SpillSlotsAvailable[Slot] = (Reg << 1) | (unsigned)CanClobber; | 
 |    | 
 |     DOUT << "Remembering SS#" << Slot << " in physreg " | 
 |          << MRI->getName(Reg) << "\n"; | 
 |   } | 
 |    | 
 |   /// canClobberPhysReg - Return true if the spiller is allowed to change the  | 
 |   /// value of the specified stackslot register if it desires.  The specified | 
 |   /// stack slot must be available in a physreg for this query to make sense. | 
 |   bool canClobberPhysReg(int Slot) const { | 
 |     assert(SpillSlotsAvailable.count(Slot) && "Slot not available!"); | 
 |     return SpillSlotsAvailable.find(Slot)->second & 1; | 
 |   } | 
 |    | 
 |   /// ClobberPhysReg - This is called when the specified physreg changes | 
 |   /// value.  We use this to invalidate any info about stuff we thing lives in | 
 |   /// it and any of its aliases. | 
 |   void ClobberPhysReg(unsigned PhysReg); | 
 |  | 
 |   /// ModifyStackSlot - This method is called when the value in a stack slot | 
 |   /// changes.  This removes information about which register the previous value | 
 |   /// for this slot lives in (as the previous value is dead now). | 
 |   void ModifyStackSlot(int Slot); | 
 | }; | 
 | } | 
 |  | 
 | /// ClobberPhysRegOnly - This is called when the specified physreg changes | 
 | /// value.  We use this to invalidate any info about stuff we thing lives in it. | 
 | void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) { | 
 |   std::multimap<unsigned, int>::iterator I = | 
 |     PhysRegsAvailable.lower_bound(PhysReg); | 
 |   while (I != PhysRegsAvailable.end() && I->first == PhysReg) { | 
 |     int Slot = I->second; | 
 |     PhysRegsAvailable.erase(I++); | 
 |     assert((SpillSlotsAvailable[Slot] >> 1) == PhysReg && | 
 |            "Bidirectional map mismatch!"); | 
 |     SpillSlotsAvailable.erase(Slot); | 
 |     DOUT << "PhysReg " << MRI->getName(PhysReg) | 
 |          << " clobbered, invalidating SS#" << Slot << "\n"; | 
 |   } | 
 | } | 
 |  | 
 | /// ClobberPhysReg - This is called when the specified physreg changes | 
 | /// value.  We use this to invalidate any info about stuff we thing lives in | 
 | /// it and any of its aliases. | 
 | void AvailableSpills::ClobberPhysReg(unsigned PhysReg) { | 
 |   for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS) | 
 |     ClobberPhysRegOnly(*AS); | 
 |   ClobberPhysRegOnly(PhysReg); | 
 | } | 
 |  | 
 | /// ModifyStackSlot - This method is called when the value in a stack slot | 
 | /// changes.  This removes information about which register the previous value | 
 | /// for this slot lives in (as the previous value is dead now). | 
 | void AvailableSpills::ModifyStackSlot(int Slot) { | 
 |   std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(Slot); | 
 |   if (It == SpillSlotsAvailable.end()) return; | 
 |   unsigned Reg = It->second >> 1; | 
 |   SpillSlotsAvailable.erase(It); | 
 |    | 
 |   // This register may hold the value of multiple stack slots, only remove this | 
 |   // stack slot from the set of values the register contains. | 
 |   std::multimap<unsigned, int>::iterator I = PhysRegsAvailable.lower_bound(Reg); | 
 |   for (; ; ++I) { | 
 |     assert(I != PhysRegsAvailable.end() && I->first == Reg && | 
 |            "Map inverse broken!"); | 
 |     if (I->second == Slot) break; | 
 |   } | 
 |   PhysRegsAvailable.erase(I); | 
 | } | 
 |  | 
 |  | 
 |  | 
 | // ReusedOp - For each reused operand, we keep track of a bit of information, in | 
 | // case we need to rollback upon processing a new operand.  See comments below. | 
 | namespace { | 
 |   struct ReusedOp { | 
 |     // The MachineInstr operand that reused an available value. | 
 |     unsigned Operand; | 
 |  | 
 |     // StackSlot - The spill slot of the value being reused. | 
 |     unsigned StackSlot; | 
 |  | 
 |     // PhysRegReused - The physical register the value was available in. | 
 |     unsigned PhysRegReused; | 
 |  | 
 |     // AssignedPhysReg - The physreg that was assigned for use by the reload. | 
 |     unsigned AssignedPhysReg; | 
 |      | 
 |     // VirtReg - The virtual register itself. | 
 |     unsigned VirtReg; | 
 |  | 
 |     ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr, | 
 |              unsigned vreg) | 
 |       : Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr), | 
 |       VirtReg(vreg) {} | 
 |   }; | 
 |    | 
 |   /// ReuseInfo - This maintains a collection of ReuseOp's for each operand that | 
 |   /// is reused instead of reloaded. | 
 |   class VISIBILITY_HIDDEN ReuseInfo { | 
 |     MachineInstr &MI; | 
 |     std::vector<ReusedOp> Reuses; | 
 |     bool *PhysRegsClobbered; | 
 |   public: | 
 |     ReuseInfo(MachineInstr &mi, const MRegisterInfo *mri) : MI(mi) { | 
 |       PhysRegsClobbered = new bool[mri->getNumRegs()]; | 
 |       std::fill(PhysRegsClobbered, PhysRegsClobbered+mri->getNumRegs(), false); | 
 |     } | 
 |     ~ReuseInfo() { | 
 |       delete[] PhysRegsClobbered; | 
 |     } | 
 |      | 
 |     bool hasReuses() const { | 
 |       return !Reuses.empty(); | 
 |     } | 
 |      | 
 |     /// addReuse - If we choose to reuse a virtual register that is already | 
 |     /// available instead of reloading it, remember that we did so. | 
 |     void addReuse(unsigned OpNo, unsigned StackSlot, | 
 |                   unsigned PhysRegReused, unsigned AssignedPhysReg, | 
 |                   unsigned VirtReg) { | 
 |       // If the reload is to the assigned register anyway, no undo will be | 
 |       // required. | 
 |       if (PhysRegReused == AssignedPhysReg) return; | 
 |        | 
 |       // Otherwise, remember this. | 
 |       Reuses.push_back(ReusedOp(OpNo, StackSlot, PhysRegReused,  | 
 |                                 AssignedPhysReg, VirtReg)); | 
 |     } | 
 |  | 
 |     void markClobbered(unsigned PhysReg) { | 
 |       PhysRegsClobbered[PhysReg] = true; | 
 |     } | 
 |  | 
 |     bool isClobbered(unsigned PhysReg) const { | 
 |       return PhysRegsClobbered[PhysReg]; | 
 |     } | 
 |      | 
 |     /// GetRegForReload - We are about to emit a reload into PhysReg.  If there | 
 |     /// is some other operand that is using the specified register, either pick | 
 |     /// a new register to use, or evict the previous reload and use this reg.  | 
 |     unsigned GetRegForReload(unsigned PhysReg, MachineInstr *MI, | 
 |                              AvailableSpills &Spills, | 
 |                              std::map<int, MachineInstr*> &MaybeDeadStores) { | 
 |       if (Reuses.empty()) return PhysReg;  // This is most often empty. | 
 |  | 
 |       for (unsigned ro = 0, e = Reuses.size(); ro != e; ++ro) { | 
 |         ReusedOp &Op = Reuses[ro]; | 
 |         // If we find some other reuse that was supposed to use this register | 
 |         // exactly for its reload, we can change this reload to use ITS reload | 
 |         // register. | 
 |         if (Op.PhysRegReused == PhysReg) { | 
 |           // Yup, use the reload register that we didn't use before. | 
 |           unsigned NewReg = Op.AssignedPhysReg;           | 
 |           return GetRegForReload(NewReg, MI, Spills, MaybeDeadStores); | 
 |         } else { | 
 |           // Otherwise, we might also have a problem if a previously reused | 
 |           // value aliases the new register.  If so, codegen the previous reload | 
 |           // and use this one.           | 
 |           unsigned PRRU = Op.PhysRegReused; | 
 |           const MRegisterInfo *MRI = Spills.getRegInfo(); | 
 |           if (MRI->areAliases(PRRU, PhysReg)) { | 
 |             // Okay, we found out that an alias of a reused register | 
 |             // was used.  This isn't good because it means we have | 
 |             // to undo a previous reuse. | 
 |             MachineBasicBlock *MBB = MI->getParent(); | 
 |             const TargetRegisterClass *AliasRC = | 
 |               MBB->getParent()->getSSARegMap()->getRegClass(Op.VirtReg); | 
 |  | 
 |             // Copy Op out of the vector and remove it, we're going to insert an | 
 |             // explicit load for it. | 
 |             ReusedOp NewOp = Op; | 
 |             Reuses.erase(Reuses.begin()+ro); | 
 |  | 
 |             // Ok, we're going to try to reload the assigned physreg into the | 
 |             // slot that we were supposed to in the first place.  However, that | 
 |             // register could hold a reuse.  Check to see if it conflicts or | 
 |             // would prefer us to use a different register. | 
 |             unsigned NewPhysReg = GetRegForReload(NewOp.AssignedPhysReg, | 
 |                                                   MI, Spills, MaybeDeadStores); | 
 |              | 
 |             MRI->loadRegFromStackSlot(*MBB, MI, NewPhysReg, | 
 |                                       NewOp.StackSlot, AliasRC); | 
 |             Spills.ClobberPhysReg(NewPhysReg); | 
 |             Spills.ClobberPhysReg(NewOp.PhysRegReused); | 
 |              | 
 |             // Any stores to this stack slot are not dead anymore. | 
 |             MaybeDeadStores.erase(NewOp.StackSlot); | 
 |              | 
 |             MI->getOperand(NewOp.Operand).setReg(NewPhysReg); | 
 |              | 
 |             Spills.addAvailable(NewOp.StackSlot, NewPhysReg); | 
 |             ++NumLoads; | 
 |             DEBUG(MachineBasicBlock::iterator MII = MI; | 
 |                   DOUT << '\t' << *prior(MII)); | 
 |              | 
 |             DOUT << "Reuse undone!\n"; | 
 |             --NumReused; | 
 |              | 
 |             // Finally, PhysReg is now available, go ahead and use it. | 
 |             return PhysReg; | 
 |           } | 
 |         } | 
 |       } | 
 |       return PhysReg; | 
 |     } | 
 |   }; | 
 | } | 
 |  | 
 |  | 
 | /// rewriteMBB - Keep track of which spills are available even after the | 
 | /// register allocator is done with them.  If possible, avoid reloading vregs. | 
 | void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) { | 
 |  | 
 |   DOUT << MBB.getBasicBlock()->getName() << ":\n"; | 
 |  | 
 |   // Spills - Keep track of which spilled values are available in physregs so | 
 |   // that we can choose to reuse the physregs instead of emitting reloads. | 
 |   AvailableSpills Spills(MRI, TII); | 
 |    | 
 |   // MaybeDeadStores - When we need to write a value back into a stack slot, | 
 |   // keep track of the inserted store.  If the stack slot value is never read | 
 |   // (because the value was used from some available register, for example), and | 
 |   // subsequently stored to, the original store is dead.  This map keeps track | 
 |   // of inserted stores that are not used.  If we see a subsequent store to the | 
 |   // same stack slot, the original store is deleted. | 
 |   std::map<int, MachineInstr*> MaybeDeadStores; | 
 |  | 
 |   bool *PhysRegsUsed = MBB.getParent()->getUsedPhysregs(); | 
 |  | 
 |   for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end(); | 
 |        MII != E; ) { | 
 |     MachineInstr &MI = *MII; | 
 |     MachineBasicBlock::iterator NextMII = MII; ++NextMII; | 
 |  | 
 |     /// ReusedOperands - Keep track of operand reuse in case we need to undo | 
 |     /// reuse. | 
 |     ReuseInfo ReusedOperands(MI, MRI); | 
 |  | 
 |     // Loop over all of the implicit defs, clearing them from our available | 
 |     // sets. | 
 |     const unsigned *ImpDef = TII->getImplicitDefs(MI.getOpcode()); | 
 |     if (ImpDef) { | 
 |       for ( ; *ImpDef; ++ImpDef) { | 
 |         PhysRegsUsed[*ImpDef] = true; | 
 |         ReusedOperands.markClobbered(*ImpDef); | 
 |         Spills.ClobberPhysReg(*ImpDef); | 
 |       } | 
 |     } | 
 |  | 
 |     // Process all of the spilled uses and all non spilled reg references. | 
 |     for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { | 
 |       MachineOperand &MO = MI.getOperand(i); | 
 |       if (!MO.isRegister() || MO.getReg() == 0) | 
 |         continue;   // Ignore non-register operands. | 
 |        | 
 |       if (MRegisterInfo::isPhysicalRegister(MO.getReg())) { | 
 |         // Ignore physregs for spilling, but remember that it is used by this | 
 |         // function. | 
 |         PhysRegsUsed[MO.getReg()] = true; | 
 |         ReusedOperands.markClobbered(MO.getReg()); | 
 |         continue; | 
 |       } | 
 |        | 
 |       assert(MRegisterInfo::isVirtualRegister(MO.getReg()) && | 
 |              "Not a virtual or a physical register?"); | 
 |        | 
 |       unsigned VirtReg = MO.getReg(); | 
 |       if (!VRM.hasStackSlot(VirtReg)) { | 
 |         // This virtual register was assigned a physreg! | 
 |         unsigned Phys = VRM.getPhys(VirtReg); | 
 |         PhysRegsUsed[Phys] = true; | 
 |         if (MO.isDef()) | 
 |           ReusedOperands.markClobbered(Phys); | 
 |         MI.getOperand(i).setReg(Phys); | 
 |         continue; | 
 |       } | 
 |        | 
 |       // This virtual register is now known to be a spilled value. | 
 |       if (!MO.isUse()) | 
 |         continue;  // Handle defs in the loop below (handle use&def here though) | 
 |  | 
 |       int StackSlot = VRM.getStackSlot(VirtReg); | 
 |       unsigned PhysReg; | 
 |  | 
 |       // Check to see if this stack slot is available. | 
 |       if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot))) { | 
 |  | 
 |         // This spilled operand might be part of a two-address operand.  If this | 
 |         // is the case, then changing it will necessarily require changing the  | 
 |         // def part of the instruction as well.  However, in some cases, we | 
 |         // aren't allowed to modify the reused register.  If none of these cases | 
 |         // apply, reuse it. | 
 |         bool CanReuse = true; | 
 |         int ti = MI.getInstrDescriptor()->getOperandConstraint(i, TOI::TIED_TO); | 
 |         if (ti != -1 && | 
 |             MI.getOperand(ti).isReg() &&  | 
 |             MI.getOperand(ti).getReg() == VirtReg) { | 
 |           // Okay, we have a two address operand.  We can reuse this physreg as | 
 |           // long as we are allowed to clobber the value and there is an earlier | 
 |           // def that has already clobbered the physreg. | 
 |           CanReuse = Spills.canClobberPhysReg(StackSlot) && | 
 |             !ReusedOperands.isClobbered(PhysReg); | 
 |         } | 
 |          | 
 |         if (CanReuse) { | 
 |           // If this stack slot value is already available, reuse it! | 
 |           DOUT << "Reusing SS#" << StackSlot << " from physreg " | 
 |                << MRI->getName(PhysReg) << " for vreg" | 
 |                << VirtReg <<" instead of reloading into physreg " | 
 |                << MRI->getName(VRM.getPhys(VirtReg)) << "\n"; | 
 |           MI.getOperand(i).setReg(PhysReg); | 
 |  | 
 |           // The only technical detail we have is that we don't know that | 
 |           // PhysReg won't be clobbered by a reloaded stack slot that occurs | 
 |           // later in the instruction.  In particular, consider 'op V1, V2'. | 
 |           // If V1 is available in physreg R0, we would choose to reuse it | 
 |           // here, instead of reloading it into the register the allocator | 
 |           // indicated (say R1).  However, V2 might have to be reloaded | 
 |           // later, and it might indicate that it needs to live in R0.  When | 
 |           // this occurs, we need to have information available that | 
 |           // indicates it is safe to use R1 for the reload instead of R0. | 
 |           // | 
 |           // To further complicate matters, we might conflict with an alias, | 
 |           // or R0 and R1 might not be compatible with each other.  In this | 
 |           // case, we actually insert a reload for V1 in R1, ensuring that | 
 |           // we can get at R0 or its alias. | 
 |           ReusedOperands.addReuse(i, StackSlot, PhysReg, | 
 |                                   VRM.getPhys(VirtReg), VirtReg); | 
 |           if (ti != -1) | 
 |             // Only mark it clobbered if this is a use&def operand. | 
 |             ReusedOperands.markClobbered(PhysReg); | 
 |           ++NumReused; | 
 |           continue; | 
 |         } | 
 |          | 
 |         // Otherwise we have a situation where we have a two-address instruction | 
 |         // whose mod/ref operand needs to be reloaded.  This reload is already | 
 |         // available in some register "PhysReg", but if we used PhysReg as the | 
 |         // operand to our 2-addr instruction, the instruction would modify | 
 |         // PhysReg.  This isn't cool if something later uses PhysReg and expects | 
 |         // to get its initial value. | 
 |         // | 
 |         // To avoid this problem, and to avoid doing a load right after a store, | 
 |         // we emit a copy from PhysReg into the designated register for this | 
 |         // operand. | 
 |         unsigned DesignatedReg = VRM.getPhys(VirtReg); | 
 |         assert(DesignatedReg && "Must map virtreg to physreg!"); | 
 |  | 
 |         // Note that, if we reused a register for a previous operand, the | 
 |         // register we want to reload into might not actually be | 
 |         // available.  If this occurs, use the register indicated by the | 
 |         // reuser. | 
 |         if (ReusedOperands.hasReuses()) | 
 |           DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI,  | 
 |                                                       Spills, MaybeDeadStores); | 
 |          | 
 |         // If the mapped designated register is actually the physreg we have | 
 |         // incoming, we don't need to inserted a dead copy. | 
 |         if (DesignatedReg == PhysReg) { | 
 |           // If this stack slot value is already available, reuse it! | 
 |           DOUT << "Reusing SS#" << StackSlot << " from physreg " | 
 |                << MRI->getName(PhysReg) << " for vreg" | 
 |                << VirtReg | 
 |                << " instead of reloading into same physreg.\n"; | 
 |           MI.getOperand(i).setReg(PhysReg); | 
 |           ReusedOperands.markClobbered(PhysReg); | 
 |           ++NumReused; | 
 |           continue; | 
 |         } | 
 |          | 
 |         const TargetRegisterClass* RC = | 
 |           MBB.getParent()->getSSARegMap()->getRegClass(VirtReg); | 
 |  | 
 |         PhysRegsUsed[DesignatedReg] = true; | 
 |         ReusedOperands.markClobbered(DesignatedReg); | 
 |         MRI->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC); | 
 |          | 
 |         // This invalidates DesignatedReg. | 
 |         Spills.ClobberPhysReg(DesignatedReg); | 
 |          | 
 |         Spills.addAvailable(StackSlot, DesignatedReg); | 
 |         MI.getOperand(i).setReg(DesignatedReg); | 
 |         DOUT << '\t' << *prior(MII); | 
 |         ++NumReused; | 
 |         continue; | 
 |       } | 
 |        | 
 |       // Otherwise, reload it and remember that we have it. | 
 |       PhysReg = VRM.getPhys(VirtReg); | 
 |       assert(PhysReg && "Must map virtreg to physreg!"); | 
 |       const TargetRegisterClass* RC = | 
 |         MBB.getParent()->getSSARegMap()->getRegClass(VirtReg); | 
 |  | 
 |       // Note that, if we reused a register for a previous operand, the | 
 |       // register we want to reload into might not actually be | 
 |       // available.  If this occurs, use the register indicated by the | 
 |       // reuser. | 
 |       if (ReusedOperands.hasReuses()) | 
 |         PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,  | 
 |                                                  Spills, MaybeDeadStores); | 
 |        | 
 |       PhysRegsUsed[PhysReg] = true; | 
 |       ReusedOperands.markClobbered(PhysReg); | 
 |       MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC); | 
 |       // This invalidates PhysReg. | 
 |       Spills.ClobberPhysReg(PhysReg); | 
 |  | 
 |       // Any stores to this stack slot are not dead anymore. | 
 |       MaybeDeadStores.erase(StackSlot); | 
 |       Spills.addAvailable(StackSlot, PhysReg); | 
 |       ++NumLoads; | 
 |       MI.getOperand(i).setReg(PhysReg); | 
 |       DOUT << '\t' << *prior(MII); | 
 |     } | 
 |  | 
 |     DOUT << '\t' << MI; | 
 |  | 
 |     // If we have folded references to memory operands, make sure we clear all | 
 |     // physical registers that may contain the value of the spilled virtual | 
 |     // register | 
 |     VirtRegMap::MI2VirtMapTy::const_iterator I, End; | 
 |     for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) { | 
 |       DOUT << "Folded vreg: " << I->second.first << "  MR: " | 
 |            << I->second.second; | 
 |       unsigned VirtReg = I->second.first; | 
 |       VirtRegMap::ModRef MR = I->second.second; | 
 |       if (!VRM.hasStackSlot(VirtReg)) { | 
 |         DOUT << ": No stack slot!\n"; | 
 |         continue; | 
 |       } | 
 |       int SS = VRM.getStackSlot(VirtReg); | 
 |       DOUT << " - StackSlot: " << SS << "\n"; | 
 |        | 
 |       // If this folded instruction is just a use, check to see if it's a | 
 |       // straight load from the virt reg slot. | 
 |       if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) { | 
 |         int FrameIdx; | 
 |         if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) { | 
 |           if (FrameIdx == SS) { | 
 |             // If this spill slot is available, turn it into a copy (or nothing) | 
 |             // instead of leaving it as a load! | 
 |             if (unsigned InReg = Spills.getSpillSlotPhysReg(SS)) { | 
 |               DOUT << "Promoted Load To Copy: " << MI; | 
 |               MachineFunction &MF = *MBB.getParent(); | 
 |               if (DestReg != InReg) { | 
 |                 MRI->copyRegToReg(MBB, &MI, DestReg, InReg, | 
 |                                   MF.getSSARegMap()->getRegClass(VirtReg)); | 
 |                 // Revisit the copy so we make sure to notice the effects of the | 
 |                 // operation on the destreg (either needing to RA it if it's  | 
 |                 // virtual or needing to clobber any values if it's physical). | 
 |                 NextMII = &MI; | 
 |                 --NextMII;  // backtrack to the copy. | 
 |               } | 
 |               VRM.RemoveFromFoldedVirtMap(&MI); | 
 |               MBB.erase(&MI); | 
 |               goto ProcessNextInst; | 
 |             } | 
 |           } | 
 |         } | 
 |       } | 
 |  | 
 |       // If this reference is not a use, any previous store is now dead. | 
 |       // Otherwise, the store to this stack slot is not dead anymore. | 
 |       std::map<int, MachineInstr*>::iterator MDSI = MaybeDeadStores.find(SS); | 
 |       if (MDSI != MaybeDeadStores.end()) { | 
 |         if (MR & VirtRegMap::isRef)   // Previous store is not dead. | 
 |           MaybeDeadStores.erase(MDSI); | 
 |         else { | 
 |           // If we get here, the store is dead, nuke it now. | 
 |           assert(VirtRegMap::isMod && "Can't be modref!"); | 
 |           DOUT << "Removed dead store:\t" << *MDSI->second; | 
 |           MBB.erase(MDSI->second); | 
 |           VRM.RemoveFromFoldedVirtMap(MDSI->second); | 
 |           MaybeDeadStores.erase(MDSI); | 
 |           ++NumDSE; | 
 |         } | 
 |       } | 
 |  | 
 |       // If the spill slot value is available, and this is a new definition of | 
 |       // the value, the value is not available anymore. | 
 |       if (MR & VirtRegMap::isMod) { | 
 |         // Notice that the value in this stack slot has been modified. | 
 |         Spills.ModifyStackSlot(SS); | 
 |          | 
 |         // If this is *just* a mod of the value, check to see if this is just a | 
 |         // store to the spill slot (i.e. the spill got merged into the copy). If | 
 |         // so, realize that the vreg is available now, and add the store to the | 
 |         // MaybeDeadStore info. | 
 |         int StackSlot; | 
 |         if (!(MR & VirtRegMap::isRef)) { | 
 |           if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) { | 
 |             assert(MRegisterInfo::isPhysicalRegister(SrcReg) && | 
 |                    "Src hasn't been allocated yet?"); | 
 |             // Okay, this is certainly a store of SrcReg to [StackSlot].  Mark | 
 |             // this as a potentially dead store in case there is a subsequent | 
 |             // store into the stack slot without a read from it. | 
 |             MaybeDeadStores[StackSlot] = &MI; | 
 |  | 
 |             // If the stack slot value was previously available in some other | 
 |             // register, change it now.  Otherwise, make the register available, | 
 |             // in PhysReg. | 
 |             Spills.addAvailable(StackSlot, SrcReg, false /*don't clobber*/); | 
 |           } | 
 |         } | 
 |       } | 
 |     } | 
 |  | 
 |     // Process all of the spilled defs. | 
 |     for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { | 
 |       MachineOperand &MO = MI.getOperand(i); | 
 |       if (MO.isRegister() && MO.getReg() && MO.isDef()) { | 
 |         unsigned VirtReg = MO.getReg(); | 
 |  | 
 |         if (!MRegisterInfo::isVirtualRegister(VirtReg)) { | 
 |           // Check to see if this is a noop copy.  If so, eliminate the | 
 |           // instruction before considering the dest reg to be changed. | 
 |           unsigned Src, Dst; | 
 |           if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) { | 
 |             ++NumDCE; | 
 |             DOUT << "Removing now-noop copy: " << MI; | 
 |             MBB.erase(&MI); | 
 |             VRM.RemoveFromFoldedVirtMap(&MI); | 
 |             goto ProcessNextInst; | 
 |           } | 
 |            | 
 |           // If it's not a no-op copy, it clobbers the value in the destreg. | 
 |           Spills.ClobberPhysReg(VirtReg); | 
 |           ReusedOperands.markClobbered(VirtReg); | 
 |   | 
 |           // Check to see if this instruction is a load from a stack slot into | 
 |           // a register.  If so, this provides the stack slot value in the reg. | 
 |           int FrameIdx; | 
 |           if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) { | 
 |             assert(DestReg == VirtReg && "Unknown load situation!"); | 
 |              | 
 |             // Otherwise, if it wasn't available, remember that it is now! | 
 |             Spills.addAvailable(FrameIdx, DestReg); | 
 |             goto ProcessNextInst; | 
 |           } | 
 |              | 
 |           continue; | 
 |         } | 
 |  | 
 |         // The only vregs left are stack slot definitions. | 
 |         int StackSlot = VRM.getStackSlot(VirtReg); | 
 |         const TargetRegisterClass *RC = | 
 |           MBB.getParent()->getSSARegMap()->getRegClass(VirtReg); | 
 |  | 
 |         // If this def is part of a two-address operand, make sure to execute | 
 |         // the store from the correct physical register. | 
 |         unsigned PhysReg; | 
 |         int TiedOp = TII->findTiedToSrcOperand(MI.getOpcode(), i); | 
 |         if (TiedOp != -1) | 
 |           PhysReg = MI.getOperand(TiedOp).getReg(); | 
 |         else { | 
 |           PhysReg = VRM.getPhys(VirtReg); | 
 |           if (ReusedOperands.isClobbered(PhysReg)) { | 
 |             // Another def has taken the assigned physreg. It must have been a | 
 |             // use&def which got it due to reuse. Undo the reuse! | 
 |             PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,  | 
 |                                                      Spills, MaybeDeadStores); | 
 |           } | 
 |         } | 
 |  | 
 |         PhysRegsUsed[PhysReg] = true; | 
 |         ReusedOperands.markClobbered(PhysReg); | 
 |         MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC); | 
 |         DOUT << "Store:\t" << *next(MII); | 
 |         MI.getOperand(i).setReg(PhysReg); | 
 |  | 
 |         // Check to see if this is a noop copy.  If so, eliminate the | 
 |         // instruction before considering the dest reg to be changed. | 
 |         { | 
 |           unsigned Src, Dst; | 
 |           if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) { | 
 |             ++NumDCE; | 
 |             DOUT << "Removing now-noop copy: " << MI; | 
 |             MBB.erase(&MI); | 
 |             VRM.RemoveFromFoldedVirtMap(&MI); | 
 |             goto ProcessNextInst; | 
 |           } | 
 |         } | 
 |          | 
 |         // If there is a dead store to this stack slot, nuke it now. | 
 |         MachineInstr *&LastStore = MaybeDeadStores[StackSlot]; | 
 |         if (LastStore) { | 
 |           DOUT << "Removed dead store:\t" << *LastStore; | 
 |           ++NumDSE; | 
 |           MBB.erase(LastStore); | 
 |           VRM.RemoveFromFoldedVirtMap(LastStore); | 
 |         } | 
 |         LastStore = next(MII); | 
 |  | 
 |         // If the stack slot value was previously available in some other | 
 |         // register, change it now.  Otherwise, make the register available, | 
 |         // in PhysReg. | 
 |         Spills.ModifyStackSlot(StackSlot); | 
 |         Spills.ClobberPhysReg(PhysReg); | 
 |         Spills.addAvailable(StackSlot, PhysReg); | 
 |         ++NumStores; | 
 |       } | 
 |     } | 
 |   ProcessNextInst: | 
 |     MII = NextMII; | 
 |   } | 
 | } | 
 |  | 
 |  | 
 |  | 
 | llvm::Spiller* llvm::createSpiller() { | 
 |   switch (SpillerOpt) { | 
 |   default: assert(0 && "Unreachable!"); | 
 |   case local: | 
 |     return new LocalSpiller(); | 
 |   case simple: | 
 |     return new SimpleSpiller(); | 
 |   } | 
 | } |