Use PassManagerBase instead of FunctionPassManager for functions
that merely add passes. This allows them to be used with either
FunctionPassManager or PassManager, or even with a custom new
kind of pass manager.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48256 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/CellSPU/SPUTargetMachine.cpp b/lib/Target/CellSPU/SPUTargetMachine.cpp
index aca949a..3019b55 100644
--- a/lib/Target/CellSPU/SPUTargetMachine.cpp
+++ b/lib/Target/CellSPU/SPUTargetMachine.cpp
@@ -71,14 +71,14 @@
//===----------------------------------------------------------------------===//
bool
-SPUTargetMachine::addInstSelector(FunctionPassManager &PM, bool Fast)
+SPUTargetMachine::addInstSelector(PassManagerBase &PM, bool Fast)
{
// Install an instruction selector.
PM.add(createSPUISelDag(*this));
return false;
}
-bool SPUTargetMachine::addAssemblyEmitter(FunctionPassManager &PM, bool Fast,
+bool SPUTargetMachine::addAssemblyEmitter(PassManagerBase &PM, bool Fast,
std::ostream &Out) {
PM.add(createSPUAsmPrinterPass(Out, *this));
return false;