Use PassManagerBase instead of FunctionPassManager for functions
that merely add passes. This allows them to be used with either
FunctionPassManager or PassManager, or even with a custom new
kind of pass manager.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48256 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/IA64/IA64TargetMachine.cpp b/lib/Target/IA64/IA64TargetMachine.cpp
index eb84e6a..d472b5c 100644
--- a/lib/Target/IA64/IA64TargetMachine.cpp
+++ b/lib/Target/IA64/IA64TargetMachine.cpp
@@ -73,17 +73,17 @@
// Pass Pipeline Configuration
//===----------------------------------------------------------------------===//
-bool IA64TargetMachine::addInstSelector(FunctionPassManager &PM, bool Fast) {
+bool IA64TargetMachine::addInstSelector(PassManagerBase &PM, bool Fast) {
PM.add(createIA64DAGToDAGInstructionSelector(*this));
return false;
}
-bool IA64TargetMachine::addPreEmitPass(FunctionPassManager &PM, bool Fast) {
+bool IA64TargetMachine::addPreEmitPass(PassManagerBase &PM, bool Fast) {
// Make sure everything is bundled happily
PM.add(createIA64BundlingPass(*this));
return true;
}
-bool IA64TargetMachine::addAssemblyEmitter(FunctionPassManager &PM, bool Fast,
+bool IA64TargetMachine::addAssemblyEmitter(PassManagerBase &PM, bool Fast,
std::ostream &Out) {
PM.add(createIA64CodePrinterPass(Out, *this));
return false;