untangle a TargetAsmInfo hack where ELFTargetAsmInfo would create a
'unnamed' bss section, but some impls would want a named one.  Since
they don't have consistent behavior, just make each target do their
own thing, instead of doing something "sortof common" then having
targets change immutable objects later.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77165 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/TargetAsmInfo.cpp b/lib/Target/TargetAsmInfo.cpp
index 0052075..28d6324 100644
--- a/lib/Target/TargetAsmInfo.cpp
+++ b/lib/Target/TargetAsmInfo.cpp
@@ -389,12 +389,12 @@
 }
 
 
-const Section *TargetAsmInfo::getNamedSection(const char *Name, unsigned Flags,
-                                              bool Override) const {
+const Section *TargetAsmInfo::getNamedSection(const char *Name,
+                                              unsigned Flags) const {
   Section &S = Sections[Name];
 
   // This is newly-created section, set it up properly.
-  if (S.Flags == SectionFlags::Invalid || Override) {
+  if (S.Name.empty()) {
     S.Flags = Flags | SectionFlags::Named;
     S.Name = Name;
   }
@@ -403,12 +403,11 @@
 }
 
 const Section*
-TargetAsmInfo::getUnnamedSection(const char *Directive, unsigned Flags,
-                                 bool Override) const {
+TargetAsmInfo::getUnnamedSection(const char *Directive, unsigned Flags) const {
   Section& S = Sections[Directive];
 
   // This is newly-created section, set it up properly.
-  if (S.Flags == SectionFlags::Invalid || Override) {
+  if (S.Name.empty()) {
     S.Flags = Flags & ~SectionFlags::Named;
     S.Name = Directive;
   }