| //===- lib/MC/MCContext.cpp - Machine Code Context ------------------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/MC/MCContext.h" |
| |
| #include "llvm/MC/MCAtom.h" |
| #include "llvm/MC/MCSection.h" |
| #include "llvm/MC/MCSymbol.h" |
| #include "llvm/MC/MCValue.h" |
| using namespace llvm; |
| |
| MCContext::MCContext() |
| { |
| } |
| |
| MCContext::~MCContext() { |
| } |
| |
| MCSection *MCContext::GetSection(const char *Name) { |
| MCSection *&Entry = Sections[Name]; |
| |
| if (!Entry) |
| Entry = new (*this) MCSection(Name); |
| |
| return Entry; |
| } |
| |
| MCAtom *MCContext::CreateAtom(MCSection *Section) { |
| return new (*this) MCAtom(Section); |
| } |
| |
| MCSymbol *MCContext::CreateSymbol(MCAtom *Atom, const char *Name) { |
| assert(Name[0] != '\0' && "Normal symbols cannot be unnamed!"); |
| |
| // Create and bind the symbol, and ensure that names are unique. |
| MCSymbol *&Entry = Symbols[Name]; |
| assert(!Entry && "Duplicate symbol definition!"); |
| return Entry = new (*this) MCSymbol(Atom, Name, false); |
| } |
| |
| /// GetOrCreateSymbol - Lookup the symbol inside with the specified |
| /// @param Name. If it exists, return it. If not, create a forward |
| /// reference and return it. |
| /// |
| /// @param Name - The symbol name, which must be unique across all symbols. |
| MCSymbol *MCContext::GetOrCreateSymbol(const char *Name) { |
| MCSymbol *&Entry = Symbols[Name]; |
| if (Entry) return Entry; |
| |
| // FIXME: is a null atom the right way to make a forward ref? |
| return Entry = new (*this) MCSymbol(0, Name, false); |
| } |
| |
| |
| MCSymbol *MCContext::CreateTemporarySymbol(MCAtom *Atom, const char *Name) { |
| // If unnamed, just create a symbol. |
| if (Name[0] == '\0') |
| new (*this) MCSymbol(Atom, "", true); |
| |
| // Otherwise create as usual. |
| MCSymbol *&Entry = Symbols[Name]; |
| assert(!Entry && "Duplicate symbol definition!"); |
| return Entry = new (*this) MCSymbol(Atom, Name, true); |
| } |
| |
| MCSymbol *MCContext::LookupSymbol(const char *Name) const { |
| return Symbols.lookup(Name); |
| } |
| |
| void MCContext::ClearSymbolValue(MCSymbol *Sym) { |
| SymbolValues.erase(Sym); |
| } |
| |
| void MCContext::SetSymbolValue(MCSymbol *Sym, const MCValue &Value) { |
| SymbolValues[Sym] = Value; |
| } |
| |
| const MCValue *MCContext::GetSymbolValue(MCSymbol *Sym) const { |
| DenseMap<MCSymbol*, MCValue>::iterator it = SymbolValues.find(Sym); |
| |
| if (it == SymbolValues.end()) |
| return 0; |
| |
| return &it->second; |
| } |