[mips] Define overloaded versions of storeRegToStack and loadRegFromStack.
No functionality changes.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@178327 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/Mips/Mips16InstrInfo.cpp b/lib/Target/Mips/Mips16InstrInfo.cpp
index fd3cc8f..17dd2c0 100644
--- a/lib/Target/Mips/Mips16InstrInfo.cpp
+++ b/lib/Target/Mips/Mips16InstrInfo.cpp
@@ -98,10 +98,10 @@
}
void Mips16InstrInfo::
-storeRegToStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
- unsigned SrcReg, bool isKill, int FI,
- const TargetRegisterClass *RC,
- const TargetRegisterInfo *TRI) const {
+storeRegToStack(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
+ unsigned SrcReg, bool isKill, int FI,
+ const TargetRegisterClass *RC, const TargetRegisterInfo *TRI,
+ int64_t Offset) const {
DebugLoc DL;
if (I != MBB.end()) DL = I->getDebugLoc();
MachineMemOperand *MMO = GetMemOperand(MBB, FI, MachineMemOperand::MOStore);
@@ -110,14 +110,13 @@
Opc = Mips::SwRxSpImmX16;
assert(Opc && "Register class not handled!");
BuildMI(MBB, I, DL, get(Opc)).addReg(SrcReg, getKillRegState(isKill))
- .addFrameIndex(FI).addImm(0).addMemOperand(MMO);
+ .addFrameIndex(FI).addImm(Offset).addMemOperand(MMO);
}
void Mips16InstrInfo::
-loadRegFromStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
- unsigned DestReg, int FI,
- const TargetRegisterClass *RC,
- const TargetRegisterInfo *TRI) const {
+loadRegFromStack(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
+ unsigned DestReg, int FI, const TargetRegisterClass *RC,
+ const TargetRegisterInfo *TRI, int64_t Offset) const {
DebugLoc DL;
if (I != MBB.end()) DL = I->getDebugLoc();
MachineMemOperand *MMO = GetMemOperand(MBB, FI, MachineMemOperand::MOLoad);
@@ -126,7 +125,7 @@
if (Mips::CPU16RegsRegClass.hasSubClassEq(RC))
Opc = Mips::LwRxSpImmX16;
assert(Opc && "Register class not handled!");
- BuildMI(MBB, I, DL, get(Opc), DestReg).addFrameIndex(FI).addImm(0)
+ BuildMI(MBB, I, DL, get(Opc), DestReg).addFrameIndex(FI).addImm(Offset)
.addMemOperand(MMO);
}