strength reduce a ton of type equality tests to check the typeid (Through
the new predicates I added) instead of going through a context and doing a
pointer comparison. Besides being cheaper, this allows a smart compiler
to turn the if sequence into a switch.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@83297 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/ExecutionEngine/ExecutionEngine.cpp b/lib/ExecutionEngine/ExecutionEngine.cpp
index 335d4de..d3430a3 100644
--- a/lib/ExecutionEngine/ExecutionEngine.cpp
+++ b/lib/ExecutionEngine/ExecutionEngine.cpp
@@ -539,11 +539,11 @@
}
case Instruction::UIToFP: {
GenericValue GV = getConstantValue(Op0);
- if (CE->getType() == Type::getFloatTy(CE->getContext()))
+ if (CE->getType()->isFloatTy())
GV.FloatVal = float(GV.IntVal.roundToDouble());
- else if (CE->getType() == Type::getDoubleTy(CE->getContext()))
+ else if (CE->getType()->isDoubleTy())
GV.DoubleVal = GV.IntVal.roundToDouble();
- else if (CE->getType() == Type::getX86_FP80Ty(Op0->getContext())) {
+ else if (CE->getType()->isX86_FP80Ty()) {
const uint64_t zero[] = {0, 0};
APFloat apf = APFloat(APInt(80, 2, zero));
(void)apf.convertFromAPInt(GV.IntVal,
@@ -555,11 +555,11 @@
}
case Instruction::SIToFP: {
GenericValue GV = getConstantValue(Op0);
- if (CE->getType() == Type::getFloatTy(CE->getContext()))
+ if (CE->getType()->isFloatTy())
GV.FloatVal = float(GV.IntVal.signedRoundToDouble());
- else if (CE->getType() == Type::getDoubleTy(CE->getContext()))
+ else if (CE->getType()->isDoubleTy())
GV.DoubleVal = GV.IntVal.signedRoundToDouble();
- else if (CE->getType() == Type::getX86_FP80Ty(CE->getContext())) {
+ else if (CE->getType()->isX86_FP80Ty()) {
const uint64_t zero[] = { 0, 0};
APFloat apf = APFloat(APInt(80, 2, zero));
(void)apf.convertFromAPInt(GV.IntVal,
@@ -573,11 +573,11 @@
case Instruction::FPToSI: {
GenericValue GV = getConstantValue(Op0);
uint32_t BitWidth = cast<IntegerType>(CE->getType())->getBitWidth();
- if (Op0->getType() == Type::getFloatTy(Op0->getContext()))
+ if (Op0->getType()->isFloatTy())
GV.IntVal = APIntOps::RoundFloatToAPInt(GV.FloatVal, BitWidth);
- else if (Op0->getType() == Type::getDoubleTy(Op0->getContext()))
+ else if (Op0->getType()->isDoubleTy())
GV.IntVal = APIntOps::RoundDoubleToAPInt(GV.DoubleVal, BitWidth);
- else if (Op0->getType() == Type::getX86_FP80Ty(Op0->getContext())) {
+ else if (Op0->getType()->isX86_FP80Ty()) {
APFloat apf = APFloat(GV.IntVal);
uint64_t v;
bool ignored;
@@ -610,9 +610,9 @@
default: llvm_unreachable("Invalid bitcast operand");
case Type::IntegerTyID:
assert(DestTy->isFloatingPoint() && "invalid bitcast");
- if (DestTy == Type::getFloatTy(Op0->getContext()))
+ if (DestTy->isFloatTy())
GV.FloatVal = GV.IntVal.bitsToFloat();
- else if (DestTy == Type::getDoubleTy(DestTy->getContext()))
+ else if (DestTy->isDoubleTy())
GV.DoubleVal = GV.IntVal.bitsToDouble();
break;
case Type::FloatTyID: