Fix a bug in the AVX 256-bit shuffle code in cases where the splat element is on the boundary of two 128-bit vectors.
The attached testcase was stuck in an endless loop.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@148027 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86ISelLowering.cpp b/lib/Target/X86/X86ISelLowering.cpp
index 771ca08..c643cef 100644
--- a/lib/Target/X86/X86ISelLowering.cpp
+++ b/lib/Target/X86/X86ISelLowering.cpp
@@ -4413,7 +4413,7 @@
// Extract the 128-bit part containing the splat element and update
// the splat element index when it refers to the higher register.
if (Size == 256) {
- unsigned Idx = (EltNo > NumElems/2) ? NumElems/2 : 0;
+ unsigned Idx = (EltNo >= NumElems/2) ? NumElems/2 : 0;
V1 = Extract128BitVector(V1, DAG.getConstant(Idx, MVT::i32), DAG, dl);
if (Idx > 0)
EltNo -= NumElems/2;