| //===-- StackProtector.cpp - Stack Protector Insertion --------------------===// | 
 | // | 
 | //                     The LLVM Compiler Infrastructure | 
 | // | 
 | // This file is distributed under the University of Illinois Open Source | 
 | // License. See LICENSE.TXT for details. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 | // | 
 | // This pass inserts stack protectors into functions which need them. A variable | 
 | // with a random value in it is stored onto the stack before the local variables | 
 | // are allocated. Upon exiting the block, the stored value is checked. If it's | 
 | // changed, then there was some sort of violation and the program aborts. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | #define DEBUG_TYPE "stack-protector" | 
 | #include "llvm/CodeGen/Passes.h" | 
 | #include "llvm/Attributes.h" | 
 | #include "llvm/Constants.h" | 
 | #include "llvm/DerivedTypes.h" | 
 | #include "llvm/Function.h" | 
 | #include "llvm/Instructions.h" | 
 | #include "llvm/Intrinsics.h" | 
 | #include "llvm/Module.h" | 
 | #include "llvm/Pass.h" | 
 | #include "llvm/Support/CommandLine.h" | 
 | #include "llvm/Target/TargetData.h" | 
 | #include "llvm/Target/TargetLowering.h" | 
 | using namespace llvm; | 
 |  | 
 | // SSPBufferSize - The lower bound for a buffer to be considered for stack | 
 | // smashing protection. | 
 | static cl::opt<unsigned> | 
 | SSPBufferSize("stack-protector-buffer-size", cl::init(8), | 
 |               cl::desc("Lower bound for a buffer to be considered for " | 
 |                        "stack protection")); | 
 |  | 
 | namespace { | 
 |   class VISIBILITY_HIDDEN StackProtector : public FunctionPass { | 
 |     /// TLI - Keep a pointer of a TargetLowering to consult for determining | 
 |     /// target type sizes. | 
 |     const TargetLowering *TLI; | 
 |  | 
 |     Function *F; | 
 |     Module *M; | 
 |  | 
 |     /// InsertStackProtectors - Insert code into the prologue and epilogue of | 
 |     /// the function. | 
 |     /// | 
 |     ///  - The prologue code loads and stores the stack guard onto the stack. | 
 |     ///  - The epilogue checks the value stored in the prologue against the | 
 |     ///    original value. It calls __stack_chk_fail if they differ. | 
 |     bool InsertStackProtectors(); | 
 |  | 
 |     /// CreateFailBB - Create a basic block to jump to when the stack protector | 
 |     /// check fails. | 
 |     BasicBlock *CreateFailBB(); | 
 |  | 
 |     /// RequiresStackProtector - Check whether or not this function needs a | 
 |     /// stack protector based upon the stack protector level. | 
 |     bool RequiresStackProtector() const; | 
 |   public: | 
 |     static char ID;             // Pass identification, replacement for typeid. | 
 |     StackProtector() : FunctionPass(&ID), TLI(0) {} | 
 |     StackProtector(const TargetLowering *tli) | 
 |       : FunctionPass(&ID), TLI(tli) {} | 
 |  | 
 |     virtual bool runOnFunction(Function &Fn); | 
 |   }; | 
 | } // end anonymous namespace | 
 |  | 
 | char StackProtector::ID = 0; | 
 | static RegisterPass<StackProtector> | 
 | X("stack-protector", "Insert stack protectors"); | 
 |  | 
 | FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) { | 
 |   return new StackProtector(tli); | 
 | } | 
 |  | 
 | bool StackProtector::runOnFunction(Function &Fn) { | 
 |   F = &Fn; | 
 |   M = F->getParent(); | 
 |  | 
 |   if (!RequiresStackProtector()) return false; | 
 |    | 
 |   return InsertStackProtectors(); | 
 | } | 
 |  | 
 | /// RequiresStackProtector - Check whether or not this function needs a stack | 
 | /// protector based upon the stack protector level. The heuristic we use is to | 
 | /// add a guard variable to functions that call alloca, and functions with | 
 | /// buffers larger than SSPBufferSize bytes. | 
 | bool StackProtector::RequiresStackProtector() const { | 
 |   if (F->hasFnAttr(Attribute::StackProtectReq)) | 
 |     return true; | 
 |  | 
 |   if (!F->hasFnAttr(Attribute::StackProtect)) | 
 |     return false; | 
 |  | 
 |   const TargetData *TD = TLI->getTargetData(); | 
 |  | 
 |   for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) { | 
 |     BasicBlock *BB = I; | 
 |  | 
 |     for (BasicBlock::iterator | 
 |            II = BB->begin(), IE = BB->end(); II != IE; ++II) | 
 |       if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) { | 
 |         if (AI->isArrayAllocation()) | 
 |           // This is a call to alloca with a variable size. Emit stack | 
 |           // protectors. | 
 |           return true; | 
 |  | 
 |         if (const ArrayType *AT = dyn_cast<ArrayType>(AI->getAllocatedType())) | 
 |           // If an array has more than SSPBufferSize bytes of allocated space, | 
 |           // then we emit stack protectors. | 
 |           if (SSPBufferSize <= TD->getTypePaddedSize(AT)) | 
 |             return true; | 
 |       } | 
 |   } | 
 |  | 
 |   return false; | 
 | } | 
 |  | 
 | /// InsertStackProtectors - Insert code into the prologue and epilogue of the | 
 | /// function. | 
 | /// | 
 | ///  - The prologue code loads and stores the stack guard onto the stack. | 
 | ///  - The epilogue checks the value stored in the prologue against the original | 
 | ///    value. It calls __stack_chk_fail if they differ. | 
 | bool StackProtector::InsertStackProtectors() { | 
 |   BasicBlock *FailBB = 0;       // The basic block to jump to if check fails. | 
 |   AllocaInst *AI = 0;           // Place on stack that stores the stack guard. | 
 |   Constant *StackGuardVar = 0;  // The stack guard variable. | 
 |  | 
 |   for (Function::iterator I = F->begin(), E = F->end(); I != E; ) { | 
 |     BasicBlock *BB = I++; | 
 |  | 
 |     ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator()); | 
 |     if (!RI) continue; | 
 |  | 
 |     if (!FailBB) { | 
 |       // Insert code into the entry block that stores the __stack_chk_guard | 
 |       // variable onto the stack: | 
 |       // | 
 |       //   entry: | 
 |       //     StackGuardSlot = alloca i8* | 
 |       //     StackGuard = load __stack_chk_guard | 
 |       //     call void @llvm.stackprotect.create(StackGuard, StackGuardSlot) | 
 |       //  | 
 |       PointerType *PtrTy = PointerType::getUnqual(Type::Int8Ty); | 
 |       StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy); | 
 |  | 
 |       BasicBlock &Entry = F->getEntryBlock(); | 
 |       Instruction *InsPt = &Entry.front(); | 
 |  | 
 |       AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt); | 
 |       LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt); | 
 |  | 
 |       Value *Args[] = { LI, AI }; | 
 |       CallInst:: | 
 |         Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector), | 
 |                &Args[0], array_endof(Args), "", InsPt); | 
 |  | 
 |       // Create the basic block to jump to when the guard check fails. | 
 |       FailBB = CreateFailBB(); | 
 |     } | 
 |  | 
 |     // For each block with a return instruction, convert this: | 
 |     // | 
 |     //   return: | 
 |     //     ... | 
 |     //     ret ... | 
 |     // | 
 |     // into this: | 
 |     // | 
 |     //   return: | 
 |     //     ... | 
 |     //     %1 = load __stack_chk_guard | 
 |     //     %2 = load StackGuardSlot | 
 |     //     %3 = cmp i1 %1, %2 | 
 |     //     br i1 %3, label %SP_return, label %CallStackCheckFailBlk | 
 |     // | 
 |     //   SP_return: | 
 |     //     ret ... | 
 |     // | 
 |     //   CallStackCheckFailBlk: | 
 |     //     call void @__stack_chk_fail() | 
 |     //     unreachable | 
 |  | 
 |     // Split the basic block before the return instruction. | 
 |     BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return"); | 
 |  | 
 |     // Move the newly created basic block to the point right after the old basic | 
 |     // block so that it's in the "fall through" position. | 
 |     NewBB->moveAfter(BB); | 
 |  | 
 |     // Generate the stack protector instructions in the old basic block. | 
 |     LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB); | 
 |     LoadInst *LI2 = new LoadInst(AI, "", true, BB); | 
 |     ICmpInst *Cmp = new ICmpInst(CmpInst::ICMP_EQ, LI1, LI2, "", BB); | 
 |     BranchInst::Create(NewBB, FailBB, Cmp, BB); | 
 |   } | 
 |  | 
 |   // Return if we didn't modify any basic blocks. I.e., there are no return | 
 |   // statements in the function. | 
 |   if (!FailBB) return false; | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | /// CreateFailBB - Create a basic block to jump to when the stack protector | 
 | /// check fails. | 
 | BasicBlock *StackProtector::CreateFailBB() { | 
 |   BasicBlock *FailBB = BasicBlock::Create("CallStackCheckFailBlk", F); | 
 |   Constant *StackChkFail = | 
 |     M->getOrInsertFunction("__stack_chk_fail", Type::VoidTy, NULL); | 
 |   CallInst::Create(StackChkFail, "", FailBB); | 
 |   new UnreachableInst(FailBB); | 
 |   return FailBB; | 
 | } |