RuntimeDyld code cleanup:
- There's no point having a different type for the local and global symbol
tables.
- Renamed SymbolTable to GlobalSymbolTable to clarify the intention
- Improved const correctness where relevant
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@155898 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.h b/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.h
index e7f6fab..e413f78 100644
--- a/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.h
+++ b/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.h
@@ -51,7 +51,8 @@
virtual void processRelocationRef(const ObjRelocationInfo &Rel,
ObjectImage &Obj,
ObjSectionToIDMap &ObjSectionToID,
- LocalSymbolMap &Symbols, StubMap &Stubs);
+ const SymbolTableMap &Symbols,
+ StubMap &Stubs);
virtual ObjectImage *createObjectImage(const MemoryBuffer *InputBuffer);
virtual void handleObjectLoaded(ObjectImage *Obj);