| //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This pass assigns local frame indices to stack slots relative to one another |
| // and allocates additional base registers to access them when the target |
| // estimates the are likely to be out of range of stack pointer and frame |
| // pointer relative addressing. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "localstackalloc" |
| #include "llvm/Constants.h" |
| #include "llvm/DerivedTypes.h" |
| #include "llvm/Instructions.h" |
| #include "llvm/Intrinsics.h" |
| #include "llvm/LLVMContext.h" |
| #include "llvm/Module.h" |
| #include "llvm/Pass.h" |
| #include "llvm/ADT/SmallSet.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/CodeGen/MachineFrameInfo.h" |
| #include "llvm/CodeGen/MachineFunction.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/CodeGen/MachineRegisterInfo.h" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/ErrorHandling.h" |
| #include "llvm/Support/raw_ostream.h" |
| #include "llvm/Target/TargetRegisterInfo.h" |
| #include "llvm/Target/TargetFrameInfo.h" |
| |
| using namespace llvm; |
| |
| STATISTIC(NumAllocations, "Number of frame indices allocated into local block"); |
| STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated"); |
| STATISTIC(NumReplacements, "Number of frame indices references replaced"); |
| |
| namespace { |
| class LocalStackSlotPass: public MachineFunctionPass { |
| void calculateFrameObjectOffsets(MachineFunction &Fn); |
| |
| void insertFrameReferenceRegisters(MachineFunction &Fn); |
| public: |
| static char ID; // Pass identification, replacement for typeid |
| explicit LocalStackSlotPass() : MachineFunctionPass(ID) { } |
| bool runOnMachineFunction(MachineFunction &MF); |
| |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.setPreservesCFG(); |
| MachineFunctionPass::getAnalysisUsage(AU); |
| } |
| const char *getPassName() const { |
| return "Local Stack Slot Allocation"; |
| } |
| |
| private: |
| }; |
| } // end anonymous namespace |
| |
| char LocalStackSlotPass::ID = 0; |
| |
| FunctionPass *llvm::createLocalStackSlotAllocationPass() { |
| return new LocalStackSlotPass(); |
| } |
| |
| bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) { |
| // Lay out the local blob. |
| calculateFrameObjectOffsets(MF); |
| |
| // Insert virtual base registers to resolve frame index references. |
| insertFrameReferenceRegisters(MF); |
| return true; |
| } |
| |
| /// AdjustStackOffset - Helper function used to adjust the stack frame offset. |
| static inline void |
| AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset, |
| unsigned &MaxAlign) { |
| unsigned Align = MFI->getObjectAlignment(FrameIdx); |
| |
| // If the alignment of this object is greater than that of the stack, then |
| // increase the stack alignment to match. |
| MaxAlign = std::max(MaxAlign, Align); |
| |
| // Adjust to alignment boundary. |
| Offset = (Offset + Align - 1) / Align * Align; |
| |
| DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset " |
| << Offset << "\n"); |
| MFI->mapLocalFrameObject(FrameIdx, Offset); |
| Offset += MFI->getObjectSize(FrameIdx); |
| |
| ++NumAllocations; |
| } |
| |
| /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the |
| /// abstract stack objects. |
| /// |
| void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) { |
| // Loop over all of the stack objects, assigning sequential addresses... |
| MachineFrameInfo *MFI = Fn.getFrameInfo(); |
| int64_t Offset = 0; |
| unsigned MaxAlign = 0; |
| |
| // Make sure that the stack protector comes before the local variables on the |
| // stack. |
| SmallSet<int, 16> LargeStackObjs; |
| if (MFI->getStackProtectorIndex() >= 0) { |
| AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, MaxAlign); |
| |
| // Assign large stack objects first. |
| for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { |
| if (MFI->isDeadObjectIndex(i)) |
| continue; |
| if (MFI->getStackProtectorIndex() == (int)i) |
| continue; |
| if (!MFI->MayNeedStackProtector(i)) |
| continue; |
| |
| AdjustStackOffset(MFI, i, Offset, MaxAlign); |
| LargeStackObjs.insert(i); |
| } |
| } |
| |
| // Then assign frame offsets to stack objects that are not used to spill |
| // callee saved registers. |
| for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { |
| if (MFI->isDeadObjectIndex(i)) |
| continue; |
| if (MFI->getStackProtectorIndex() == (int)i) |
| continue; |
| if (LargeStackObjs.count(i)) |
| continue; |
| |
| AdjustStackOffset(MFI, i, Offset, MaxAlign); |
| } |
| |
| // Remember how big this blob of stack space is |
| MFI->setLocalFrameSize(Offset); |
| MFI->setLocalFrameMaxAlign(MaxAlign); |
| } |
| |
| void LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) { |
| // Scan the function's instructions looking for frame index references. |
| // For each, ask the target if it wants a virtual base register for it |
| // based on what we can tell it about where the local will end up in the |
| // stack frame. If it wants one, re-use a suitable one we've previously |
| // allocated, or if there isn't one that fits the bill, allocate a new one |
| // and ask the target to create a defining instruction for it. |
| |
| MachineFrameInfo *MFI = Fn.getFrameInfo(); |
| const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo(); |
| |
| for (MachineFunction::iterator BB = Fn.begin(), |
| E = Fn.end(); BB != E; ++BB) { |
| for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) { |
| MachineInstr *MI = I; |
| // Debug value instructions can't be out of range, so they don't need |
| // any updates. |
| // FIXME: When we extend this stuff to handle functions with both |
| // VLAs and dynamic realignment, we should update the debug values |
| // to reference the new base pointer when possible. |
| if (MI->isDebugValue()) |
| continue; |
| |
| // For now, allocate the base register(s) within the basic block |
| // where they're used, and don't try to keep them around outside |
| // of that. It may be beneficial to try sharing them more broadly |
| // than that, but the increased register pressure makes that a |
| // tricky thing to balance. Investigate if re-materializing these |
| // becomes an issue. |
| for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { |
| // Consider replacing all frame index operands that reference |
| // an object allocated in the local block. |
| if (MI->getOperand(i).isFI()) { |
| int FrameIdx = MI->getOperand(i).getIndex(); |
| // Don't try this with values not in the local block. |
| if (!MFI->isObjectPreAllocated(FrameIdx)) |
| continue; |
| |
| DEBUG(dbgs() << "Considering: " << *MI); |
| if (TRI->needsFrameBaseReg(MI, i)) { |
| DEBUG(dbgs() << " Replacing FI in: " << *MI); |
| // FIXME: Make sure any new base reg is aligned reasonably. TBD |
| // what "reasonably" really means. Conservatively, can just |
| // use the alignment of the local block. |
| |
| // If we have a suitable base register available, use it; otherwise |
| // create a new one. |
| // FIXME: For the moment, just always create a new one. |
| |
| const TargetRegisterClass *RC = TRI->getPointerRegClass(); |
| unsigned BaseReg = Fn.getRegInfo().createVirtualRegister(RC); |
| |
| // Tell the target to insert the instruction to initialize |
| // the base register. |
| TRI->materializeFrameBaseRegister(I, BaseReg, FrameIdx); |
| |
| // Modify the instruction to use the new base register rather |
| // than the frame index operand. |
| TRI->resolveFrameIndex(I, BaseReg, 0); |
| |
| ++NumBaseRegisters; |
| ++NumReplacements; |
| } |
| |
| } |
| } |
| } |
| } |
| } |