Make sure the X86 backend doesn't explode on 128-bit shuffles in AVX mode.  Fixes PR11102.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@141585 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86ISelLowering.cpp b/lib/Target/X86/X86ISelLowering.cpp
index 02c9f8e..5bd3e2b 100644
--- a/lib/Target/X86/X86ISelLowering.cpp
+++ b/lib/Target/X86/X86ISelLowering.cpp
@@ -3757,12 +3757,8 @@
   if (!Subtarget->hasAVX())
     return false;
 
-  // Match any permutation of 128-bit vector with 64-bit types
-  if (NumLanes == 1 && NumElts != 2)
-    return false;
-
-  // Only match 256-bit with 32 types
-  if (VT.getSizeInBits() == 256 && NumElts != 4)
+  // Only match 256-bit with 64-bit types
+  if (VT.getSizeInBits() != 256 || NumElts != 4)
     return false;
 
   // The mask on the high lane is independent of the low. Both can match
@@ -3793,12 +3789,8 @@
   if (!Subtarget->hasAVX())
     return false;
 
-  // Match any permutation of 128-bit vector with 32-bit types
-  if (NumLanes == 1 && NumElts != 4)
-    return false;
-
-  // Only match 256-bit with 32 types
-  if (VT.getSizeInBits() == 256 && NumElts != 8)
+  // Only match 256-bit with 32-bit types
+  if (VT.getSizeInBits() != 256 || NumElts != 8)
     return false;
 
   // The mask on the high lane should be the same as the low. Actually,