| //===-- RegAllocSimple.cpp - A simple generic register allocator ----------===// | 
 | // | 
 | //                     The LLVM Compiler Infrastructure | 
 | // | 
 | // This file is distributed under the University of Illinois Open Source | 
 | // License. See LICENSE.TXT for details. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 | // | 
 | // This file implements a simple register allocator. *Very* simple: It immediate | 
 | // spills every value right after it is computed, and it reloads all used | 
 | // operands from the spill area to temporary registers before each instruction. | 
 | // It does not keep values in registers across instructions. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | #define DEBUG_TYPE "regalloc" | 
 | #include "llvm/CodeGen/Passes.h" | 
 | #include "llvm/CodeGen/MachineFunctionPass.h" | 
 | #include "llvm/CodeGen/MachineInstr.h" | 
 | #include "llvm/CodeGen/MachineFrameInfo.h" | 
 | #include "llvm/CodeGen/MachineRegisterInfo.h" | 
 | #include "llvm/CodeGen/RegAllocRegistry.h" | 
 | #include "llvm/Target/TargetInstrInfo.h" | 
 | #include "llvm/Target/TargetMachine.h" | 
 | #include "llvm/Support/Debug.h" | 
 | #include "llvm/Support/Compiler.h" | 
 | #include "llvm/ADT/Statistic.h" | 
 | #include "llvm/ADT/STLExtras.h" | 
 | #include <map> | 
 | using namespace llvm; | 
 |  | 
 | STATISTIC(NumStores, "Number of stores added"); | 
 | STATISTIC(NumLoads , "Number of loads added"); | 
 |  | 
 | namespace { | 
 |   static RegisterRegAlloc | 
 |     simpleRegAlloc("simple", "simple register allocator", | 
 |                    createSimpleRegisterAllocator); | 
 |  | 
 |   class VISIBILITY_HIDDEN RegAllocSimple : public MachineFunctionPass { | 
 |   public: | 
 |     static char ID; | 
 |     RegAllocSimple() : MachineFunctionPass(&ID) {} | 
 |   private: | 
 |     MachineFunction *MF; | 
 |     const TargetMachine *TM; | 
 |     const TargetRegisterInfo *TRI; | 
 |     const TargetInstrInfo *TII; | 
 |  | 
 |     // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where | 
 |     // these values are spilled | 
 |     std::map<unsigned, int> StackSlotForVirtReg; | 
 |  | 
 |     // RegsUsed - Keep track of what registers are currently in use.  This is a | 
 |     // bitset. | 
 |     std::vector<bool> RegsUsed; | 
 |  | 
 |     // RegClassIdx - Maps RegClass => which index we can take a register | 
 |     // from. Since this is a simple register allocator, when we need a register | 
 |     // of a certain class, we just take the next available one. | 
 |     std::map<const TargetRegisterClass*, unsigned> RegClassIdx; | 
 |  | 
 |   public: | 
 |     virtual const char *getPassName() const { | 
 |       return "Simple Register Allocator"; | 
 |     } | 
 |  | 
 |     /// runOnMachineFunction - Register allocate the whole function | 
 |     bool runOnMachineFunction(MachineFunction &Fn); | 
 |  | 
 |     virtual void getAnalysisUsage(AnalysisUsage &AU) const { | 
 |       AU.addRequiredID(PHIEliminationID);           // Eliminate PHI nodes | 
 |       MachineFunctionPass::getAnalysisUsage(AU); | 
 |     } | 
 |   private: | 
 |     /// AllocateBasicBlock - Register allocate the specified basic block. | 
 |     void AllocateBasicBlock(MachineBasicBlock &MBB); | 
 |  | 
 |     /// getStackSpaceFor - This returns the offset of the specified virtual | 
 |     /// register on the stack, allocating space if necessary. | 
 |     int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC); | 
 |  | 
 |     /// Given a virtual register, return a compatible physical register that is | 
 |     /// currently unused. | 
 |     /// | 
 |     /// Side effect: marks that register as being used until manually cleared | 
 |     /// | 
 |     unsigned getFreeReg(unsigned virtualReg); | 
 |  | 
 |     /// Moves value from memory into that register | 
 |     unsigned reloadVirtReg(MachineBasicBlock &MBB, | 
 |                            MachineBasicBlock::iterator I, unsigned VirtReg); | 
 |  | 
 |     /// Saves reg value on the stack (maps virtual register to stack value) | 
 |     void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, | 
 |                       unsigned VirtReg, unsigned PhysReg); | 
 |   }; | 
 |   char RegAllocSimple::ID = 0; | 
 | } | 
 |  | 
 | /// getStackSpaceFor - This allocates space for the specified virtual | 
 | /// register to be held on the stack. | 
 | int RegAllocSimple::getStackSpaceFor(unsigned VirtReg, | 
 |                                      const TargetRegisterClass *RC) { | 
 |   // Find the location VirtReg would belong... | 
 |   std::map<unsigned, int>::iterator I = StackSlotForVirtReg.find(VirtReg); | 
 |  | 
 |   if (I != StackSlotForVirtReg.end()) | 
 |     return I->second;          // Already has space allocated? | 
 |  | 
 |   // Allocate a new stack object for this spill location... | 
 |   int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(), | 
 |                                                        RC->getAlignment()); | 
 |  | 
 |   // Assign the slot... | 
 |   StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx)); | 
 |  | 
 |   return FrameIdx; | 
 | } | 
 |  | 
 | unsigned RegAllocSimple::getFreeReg(unsigned virtualReg) { | 
 |   const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtualReg); | 
 |   TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF); | 
 | #ifndef NDEBUG | 
 |   TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF); | 
 | #endif | 
 |  | 
 |   while (1) { | 
 |     unsigned regIdx = RegClassIdx[RC]++; | 
 |     assert(RI+regIdx != RE && "Not enough registers!"); | 
 |     unsigned PhysReg = *(RI+regIdx); | 
 |  | 
 |     if (!RegsUsed[PhysReg]) { | 
 |       MF->getRegInfo().setPhysRegUsed(PhysReg); | 
 |       return PhysReg; | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock &MBB, | 
 |                                        MachineBasicBlock::iterator I, | 
 |                                        unsigned VirtReg) { | 
 |   const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg); | 
 |   int FrameIdx = getStackSpaceFor(VirtReg, RC); | 
 |   unsigned PhysReg = getFreeReg(VirtReg); | 
 |  | 
 |   // Add move instruction(s) | 
 |   ++NumLoads; | 
 |   TII->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC); | 
 |   return PhysReg; | 
 | } | 
 |  | 
 | void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB, | 
 |                                   MachineBasicBlock::iterator I, | 
 |                                   unsigned VirtReg, unsigned PhysReg) { | 
 |   const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg); | 
 |    | 
 |   int FrameIdx = getStackSpaceFor(VirtReg, RC); | 
 |  | 
 |   // Add move instruction(s) | 
 |   ++NumStores; | 
 |   TII->storeRegToStackSlot(MBB, I, PhysReg, true, FrameIdx, RC); | 
 | } | 
 |  | 
 |  | 
 | void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) { | 
 |   // loop over each instruction | 
 |   for (MachineBasicBlock::iterator MI = MBB.begin(); MI != MBB.end(); ++MI) { | 
 |     // Made to combat the incorrect allocation of r2 = add r1, r1 | 
 |     std::map<unsigned, unsigned> Virt2PhysRegMap; | 
 |  | 
 |     RegsUsed.resize(TRI->getNumRegs()); | 
 |  | 
 |     // This is a preliminary pass that will invalidate any registers that are | 
 |     // used by the instruction (including implicit uses). | 
 |     const TargetInstrDesc &Desc = MI->getDesc(); | 
 |     const unsigned *Regs; | 
 |     if (Desc.ImplicitUses) { | 
 |       for (Regs = Desc.ImplicitUses; *Regs; ++Regs) | 
 |         RegsUsed[*Regs] = true; | 
 |     } | 
 |  | 
 |     if (Desc.ImplicitDefs) { | 
 |       for (Regs = Desc.ImplicitDefs; *Regs; ++Regs) { | 
 |         RegsUsed[*Regs] = true; | 
 |         MF->getRegInfo().setPhysRegUsed(*Regs); | 
 |       } | 
 |     } | 
 |  | 
 |     // Loop over uses, move from memory into registers. | 
 |     for (int i = MI->getNumOperands() - 1; i >= 0; --i) { | 
 |       MachineOperand &MO = MI->getOperand(i); | 
 |  | 
 |       if (MO.isReg() && MO.getReg() && | 
 |           TargetRegisterInfo::isVirtualRegister(MO.getReg())) { | 
 |         unsigned virtualReg = (unsigned) MO.getReg(); | 
 |         DOUT << "op: " << MO << "\n"; | 
 |         DOUT << "\t inst[" << i << "]: "; | 
 |         DEBUG(MI->print(*cerr.stream(), TM)); | 
 |  | 
 |         // make sure the same virtual register maps to the same physical | 
 |         // register in any given instruction | 
 |         unsigned physReg = Virt2PhysRegMap[virtualReg]; | 
 |         if (physReg == 0) { | 
 |           if (MO.isDef()) { | 
 |             unsigned TiedOp; | 
 |             if (!MI->isRegTiedToUseOperand(i, &TiedOp)) { | 
 |               physReg = getFreeReg(virtualReg); | 
 |             } else { | 
 |               // must be same register number as the source operand that is  | 
 |               // tied to. This maps a = b + c into b = b + c, and saves b into | 
 |               // a's spot. | 
 |               assert(MI->getOperand(TiedOp).isReg()  && | 
 |                      MI->getOperand(TiedOp).getReg() && | 
 |                      MI->getOperand(TiedOp).isUse() && | 
 |                      "Two address instruction invalid!"); | 
 |  | 
 |               physReg = MI->getOperand(TiedOp).getReg(); | 
 |             } | 
 |             spillVirtReg(MBB, next(MI), virtualReg, physReg); | 
 |           } else { | 
 |             physReg = reloadVirtReg(MBB, MI, virtualReg); | 
 |             Virt2PhysRegMap[virtualReg] = physReg; | 
 |           } | 
 |         } | 
 |         MO.setReg(physReg); | 
 |         DOUT << "virt: " << virtualReg << ", phys: " << MO.getReg() << "\n"; | 
 |       } | 
 |     } | 
 |     RegClassIdx.clear(); | 
 |     RegsUsed.clear(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | /// runOnMachineFunction - Register allocate the whole function | 
 | /// | 
 | bool RegAllocSimple::runOnMachineFunction(MachineFunction &Fn) { | 
 |   DOUT << "Machine Function\n"; | 
 |   MF = &Fn; | 
 |   TM = &MF->getTarget(); | 
 |   TRI = TM->getRegisterInfo(); | 
 |   TII = TM->getInstrInfo(); | 
 |  | 
 |   // Loop over all of the basic blocks, eliminating virtual register references | 
 |   for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end(); | 
 |        MBB != MBBe; ++MBB) | 
 |     AllocateBasicBlock(*MBB); | 
 |  | 
 |   StackSlotForVirtReg.clear(); | 
 |   return true; | 
 | } | 
 |  | 
 | FunctionPass *llvm::createSimpleRegisterAllocator() { | 
 |   return new RegAllocSimple(); | 
 | } |