Use PassManagerBase instead of FunctionPassManager for functions
that merely add passes. This allows them to be used with either
FunctionPassManager or PassManager, or even with a custom new
kind of pass manager.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48256 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/PowerPC/PPCTargetMachine.h b/lib/Target/PowerPC/PPCTargetMachine.h
index 1d76d15..ed87809 100644
--- a/lib/Target/PowerPC/PPCTargetMachine.h
+++ b/lib/Target/PowerPC/PPCTargetMachine.h
@@ -65,13 +65,13 @@
   }
   
   // Pass Pipeline Configuration
-  virtual bool addInstSelector(FunctionPassManager &PM, bool Fast);
-  virtual bool addPreEmitPass(FunctionPassManager &PM, bool Fast);
-  virtual bool addAssemblyEmitter(FunctionPassManager &PM, bool Fast, 
+  virtual bool addInstSelector(PassManagerBase &PM, bool Fast);
+  virtual bool addPreEmitPass(PassManagerBase &PM, bool Fast);
+  virtual bool addAssemblyEmitter(PassManagerBase &PM, bool Fast, 
                                   std::ostream &Out);
-  virtual bool addCodeEmitter(FunctionPassManager &PM, bool Fast,
+  virtual bool addCodeEmitter(PassManagerBase &PM, bool Fast,
                               bool DumpAsm, MachineCodeEmitter &MCE);
-  virtual bool addSimpleCodeEmitter(FunctionPassManager &PM, bool Fast,
+  virtual bool addSimpleCodeEmitter(PassManagerBase &PM, bool Fast,
                                     bool DumpAsm, MachineCodeEmitter &MCE);
   virtual bool getEnableTailMergeDefault() const;
 };