Use PassManagerBase instead of FunctionPassManager for functions
that merely add passes. This allows them to be used with either
FunctionPassManager or PassManager, or even with a custom new
kind of pass manager.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48256 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/PowerPC/PPCTargetMachine.h b/lib/Target/PowerPC/PPCTargetMachine.h
index 1d76d15..ed87809 100644
--- a/lib/Target/PowerPC/PPCTargetMachine.h
+++ b/lib/Target/PowerPC/PPCTargetMachine.h
@@ -65,13 +65,13 @@
}
// Pass Pipeline Configuration
- virtual bool addInstSelector(FunctionPassManager &PM, bool Fast);
- virtual bool addPreEmitPass(FunctionPassManager &PM, bool Fast);
- virtual bool addAssemblyEmitter(FunctionPassManager &PM, bool Fast,
+ virtual bool addInstSelector(PassManagerBase &PM, bool Fast);
+ virtual bool addPreEmitPass(PassManagerBase &PM, bool Fast);
+ virtual bool addAssemblyEmitter(PassManagerBase &PM, bool Fast,
std::ostream &Out);
- virtual bool addCodeEmitter(FunctionPassManager &PM, bool Fast,
+ virtual bool addCodeEmitter(PassManagerBase &PM, bool Fast,
bool DumpAsm, MachineCodeEmitter &MCE);
- virtual bool addSimpleCodeEmitter(FunctionPassManager &PM, bool Fast,
+ virtual bool addSimpleCodeEmitter(PassManagerBase &PM, bool Fast,
bool DumpAsm, MachineCodeEmitter &MCE);
virtual bool getEnableTailMergeDefault() const;
};