Use PassManagerBase instead of FunctionPassManager for functions
that merely add passes. This allows them to be used with either
FunctionPassManager or PassManager, or even with a custom new
kind of pass manager.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48256 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86TargetMachine.h b/lib/Target/X86/X86TargetMachine.h
index e9148b5..7a807b1 100644
--- a/lib/Target/X86/X86TargetMachine.h
+++ b/lib/Target/X86/X86TargetMachine.h
@@ -61,13 +61,13 @@
   static unsigned getJITMatchQuality();
   
   // Set up the pass pipeline.
-  virtual bool addInstSelector(FunctionPassManager &PM, bool Fast);  
-  virtual bool addPostRegAlloc(FunctionPassManager &PM, bool Fast);
-  virtual bool addAssemblyEmitter(FunctionPassManager &PM, bool Fast, 
+  virtual bool addInstSelector(PassManagerBase &PM, bool Fast);  
+  virtual bool addPostRegAlloc(PassManagerBase &PM, bool Fast);
+  virtual bool addAssemblyEmitter(PassManagerBase &PM, bool Fast, 
                                   std::ostream &Out);
-  virtual bool addCodeEmitter(FunctionPassManager &PM, bool Fast,
+  virtual bool addCodeEmitter(PassManagerBase &PM, bool Fast,
                               bool DumpAsm, MachineCodeEmitter &MCE);
-  virtual bool addSimpleCodeEmitter(FunctionPassManager &PM, bool Fast,
+  virtual bool addSimpleCodeEmitter(PassManagerBase &PM, bool Fast,
                                     bool DumpAsm, MachineCodeEmitter &MCE);
 };