In thumb2 mode, add pc is unpredictable. Use add + mov pc instead (that is until more optimization goes in).

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77364 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/ARM/ARMISelLowering.cpp b/lib/Target/ARM/ARMISelLowering.cpp
index afb0b69..026018c 100644
--- a/lib/Target/ARM/ARMISelLowering.cpp
+++ b/lib/Target/ARM/ARMISelLowering.cpp
@@ -409,7 +409,6 @@
   case ARMISD::tCALL:         return "ARMISD::tCALL";
   case ARMISD::BRCOND:        return "ARMISD::BRCOND";
   case ARMISD::BR_JT:         return "ARMISD::BR_JT";
-  case ARMISD::BR2_JT:        return "ARMISD::BR2_JT";
   case ARMISD::RET_FLAG:      return "ARMISD::RET_FLAG";
   case ARMISD::PIC_ADD:       return "ARMISD::PIC_ADD";
   case ARMISD::CMP:           return "ARMISD::CMP";
@@ -1712,17 +1711,15 @@
   SDValue UId = DAG.getConstant(AFI->createJumpTableUId(), PTy);
   SDValue JTI = DAG.getTargetJumpTable(JT->getIndex(), PTy);
   Table = DAG.getNode(ARMISD::WrapperJT, dl, MVT::i32, JTI, UId);
+  Index = DAG.getNode(ISD::MUL, dl, PTy, Index, DAG.getConstant(4, PTy));
+  SDValue Addr = DAG.getNode(ISD::ADD, dl, PTy, Index, Table);
   if (Subtarget->isThumb2()) {
     // Thumb2 uses a two-level jump. That is, it jumps into the jump table
     // which does another jump to the destination. This also makes it easier
     // to translate it to TBB / TBH later.
     // FIXME: This might not work if the function is extremely large.
-    return DAG.getNode(ARMISD::BR2_JT, dl, MVT::Other, Chain, Table, Index,
-                       JTI, UId);
+    return DAG.getNode(ARMISD::BR_JT, dl, MVT::Other, Chain, Addr, JTI, UId);
   }
-
-  Index = DAG.getNode(ISD::MUL, dl, PTy, Index, DAG.getConstant(4, PTy));
-  SDValue Addr = DAG.getNode(ISD::ADD, dl, PTy, Index, Table);
   if (getTargetMachine().getRelocationModel() == Reloc::PIC_) {
     Addr = DAG.getLoad((MVT)MVT::i32, dl, Chain, Addr, NULL, 0);
     Chain = Addr.getValue(1);