Move more fragments of spill weight calculation into CalcSpillWeights.h

Simplify the spill weight calculation a bit by bypassing
getApproximateInstructionCount() and using LiveInterval::getSize() directly.
This changes the computed spill weights, but only by a constant factor in each
function. It should not affect how spill weights compare against each other, and
so it shouldn't affect code generation.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@125530 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/LiveIntervalAnalysis.cpp b/lib/CodeGen/LiveIntervalAnalysis.cpp
index e821024..aef5b5f 100644
--- a/lib/CodeGen/LiveIntervalAnalysis.cpp
+++ b/lib/CodeGen/LiveIntervalAnalysis.cpp
@@ -20,6 +20,7 @@
 #include "VirtRegMap.h"
 #include "llvm/Value.h"
 #include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/CodeGen/CalcSpillWeights.h"
 #include "llvm/CodeGen/LiveVariables.h"
 #include "llvm/CodeGen/MachineFrameInfo.h"
 #include "llvm/CodeGen/MachineInstr.h"
@@ -1706,10 +1707,10 @@
   return (isDef + isUse) * lc;
 }
 
-void
-LiveIntervals::normalizeSpillWeights(std::vector<LiveInterval*> &NewLIs) {
+static void normalizeSpillWeights(std::vector<LiveInterval*> &NewLIs) {
   for (unsigned i = 0, e = NewLIs.size(); i != e; ++i)
-    normalizeSpillWeight(*NewLIs[i]);
+    NewLIs[i]->weight =
+      normalizeSpillWeight(NewLIs[i]->weight, NewLIs[i]->getSize());
 }
 
 std::vector<LiveInterval*> LiveIntervals::