Make special cases (0 inf nan) work for frem.
Besides APFloat, this involved removing code
from two places that thought they knew the
result of frem(0., x) but were wrong.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@62645 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/include/llvm/ADT/APFloat.h b/include/llvm/ADT/APFloat.h
index 5b09d48..29a89dd 100644
--- a/include/llvm/ADT/APFloat.h
+++ b/include/llvm/ADT/APFloat.h
@@ -293,6 +293,7 @@
     opStatus addOrSubtractSpecials(const APFloat &, bool subtract);
     opStatus divideSpecials(const APFloat &);
     opStatus multiplySpecials(const APFloat &);
+    opStatus modSpecials(const APFloat &);
 
     /* Miscellany.  */
     void makeNaN(void);
diff --git a/lib/Support/APFloat.cpp b/lib/Support/APFloat.cpp
index 151f9d5..c296770 100644
--- a/lib/Support/APFloat.cpp
+++ b/lib/Support/APFloat.cpp
@@ -1405,6 +1405,42 @@
   }
 }
 
+APFloat::opStatus
+APFloat::modSpecials(const APFloat &rhs)
+{
+  switch(convolve(category, rhs.category)) {
+  default:
+    assert(0);
+
+  case convolve(fcNaN, fcZero):
+  case convolve(fcNaN, fcNormal):
+  case convolve(fcNaN, fcInfinity):
+  case convolve(fcNaN, fcNaN):
+  case convolve(fcZero, fcInfinity):
+  case convolve(fcZero, fcNormal):
+  case convolve(fcNormal, fcInfinity):
+    return opOK;
+
+  case convolve(fcZero, fcNaN):
+  case convolve(fcNormal, fcNaN):
+  case convolve(fcInfinity, fcNaN):
+    category = fcNaN;
+    copySignificand(rhs);
+    return opOK;
+
+  case convolve(fcNormal, fcZero):
+  case convolve(fcInfinity, fcZero):
+  case convolve(fcInfinity, fcNormal):
+  case convolve(fcInfinity, fcInfinity):
+  case convolve(fcZero, fcZero):
+    makeNaN();
+    return opInvalidOp;
+
+  case convolve(fcNormal, fcNormal):
+    return opOK;
+  }
+}
+
 /* Change sign.  */
 void
 APFloat::changeSign()
@@ -1557,35 +1593,39 @@
 APFloat::mod(const APFloat &rhs, roundingMode rounding_mode)
 {
   opStatus fs;
-  APFloat V = *this;
-  unsigned int origSign = sign;
-
   assertArithmeticOK(*semantics);
-  fs = V.divide(rhs, rmNearestTiesToEven);
-  if (fs == opDivByZero)
-    return fs;
+  fs = modSpecials(rhs);
 
-  int parts = partCount();
-  integerPart *x = new integerPart[parts];
-  bool ignored;
-  fs = V.convertToInteger(x, parts * integerPartWidth, true,
-                          rmTowardZero, &ignored);
-  if (fs==opInvalidOp)
-    return fs;
+  if (category == fcNormal && rhs.category == fcNormal) {
+    APFloat V = *this;
+    unsigned int origSign = sign;
 
-  fs = V.convertFromZeroExtendedInteger(x, parts * integerPartWidth, true,
-                                        rmNearestTiesToEven);
-  assert(fs==opOK);   // should always work
+    fs = V.divide(rhs, rmNearestTiesToEven);
+    if (fs == opDivByZero)
+      return fs;
 
-  fs = V.multiply(rhs, rounding_mode);
-  assert(fs==opOK || fs==opInexact);   // should not overflow or underflow
+    int parts = partCount();
+    integerPart *x = new integerPart[parts];
+    bool ignored;
+    fs = V.convertToInteger(x, parts * integerPartWidth, true,
+                            rmTowardZero, &ignored);
+    if (fs==opInvalidOp)
+      return fs;
 
-  fs = subtract(V, rounding_mode);
-  assert(fs==opOK || fs==opInexact);   // likewise
+    fs = V.convertFromZeroExtendedInteger(x, parts * integerPartWidth, true,
+                                          rmNearestTiesToEven);
+    assert(fs==opOK);   // should always work
 
-  if (isZero())
-    sign = origSign;    // IEEE754 requires this
-  delete[] x;
+    fs = V.multiply(rhs, rounding_mode);
+    assert(fs==opOK || fs==opInexact);   // should not overflow or underflow
+
+    fs = subtract(V, rounding_mode);
+    assert(fs==opOK || fs==opInexact);   // likewise
+
+    if (isZero())
+      sign = origSign;    // IEEE754 requires this
+    delete[] x;
+  }
   return fs;
 }
 
diff --git a/lib/Transforms/Scalar/InstructionCombining.cpp b/lib/Transforms/Scalar/InstructionCombining.cpp
index c02fabd..f038cd0 100644
--- a/lib/Transforms/Scalar/InstructionCombining.cpp
+++ b/lib/Transforms/Scalar/InstructionCombining.cpp
@@ -2954,11 +2954,6 @@
 Instruction *InstCombiner::commonRemTransforms(BinaryOperator &I) {
   Value *Op0 = I.getOperand(0), *Op1 = I.getOperand(1);
 
-  // 0 % X == 0 for integer, we don't need to preserve faults!
-  if (Constant *LHS = dyn_cast<Constant>(Op0))
-    if (LHS->isNullValue())
-      return ReplaceInstUsesWith(I, Constant::getNullValue(I.getType()));
-
   if (isa<UndefValue>(Op0)) {             // undef % X -> 0
     if (I.getType()->isFPOrFPVector())
       return ReplaceInstUsesWith(I, Op0);  // X % undef -> undef (could be SNaN)
@@ -2984,6 +2979,11 @@
   if (Instruction *common = commonRemTransforms(I))
     return common;
 
+  // 0 % X == 0 for integer, we don't need to preserve faults!
+  if (Constant *LHS = dyn_cast<Constant>(Op0))
+    if (LHS->isNullValue())
+      return ReplaceInstUsesWith(I, Constant::getNullValue(I.getType()));
+
   if (ConstantInt *RHS = dyn_cast<ConstantInt>(Op1)) {
     // X % 0 == undef, we don't need to preserve faults!
     if (RHS->equalsInt(0))
diff --git a/lib/VMCore/ConstantFold.cpp b/lib/VMCore/ConstantFold.cpp
index 0c5297f..5c1578f 100644
--- a/lib/VMCore/ConstantFold.cpp
+++ b/lib/VMCore/ConstantFold.cpp
@@ -802,16 +802,6 @@
         (void)C3V.divide(C2V, APFloat::rmNearestTiesToEven);
         return ConstantFP::get(C3V);
       case Instruction::FRem:
-        if (C2V.isZero()) {
-          // IEEE 754, Section 7.1, #5
-          if (CFP1->getType() == Type::DoubleTy)
-            return ConstantFP::get(APFloat(std::numeric_limits<double>::
-                                           quiet_NaN()));
-          if (CFP1->getType() == Type::FloatTy)
-            return ConstantFP::get(APFloat(std::numeric_limits<float>::
-                                           quiet_NaN()));
-          break;
-        }
         (void)C3V.mod(C2V, APFloat::rmNearestTiesToEven);
         return ConstantFP::get(C3V);
       }
diff --git a/test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll b/test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll
new file mode 100644
index 0000000..fdcafca
--- /dev/null
+++ b/test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll
@@ -0,0 +1,315 @@
+; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep 0x7FF8000000000000 | count 7
+; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep 0x7FF80000FFFFFFFF | count 5
+; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep {0\\.0} | count 3
+; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep {3\\.5} | count 1
+
+; ModuleID = 'apf.c'
+target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128"
+target triple = "i386-apple-darwin9.6"
+@"\01LC" = internal constant [4 x i8] c"%f\0A\00"		; <[4 x i8]*> [#uses=1]
+
+define void @foo1() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0x7FF0000000000000, float* %x, align 4
+	store float 0x7FF8000000000000, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+declare i32 @printf(i8*, ...) nounwind
+
+define void @foo2() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0x7FF0000000000000, float* %x, align 4
+	store float 0.000000e+00, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo3() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0x7FF0000000000000, float* %x, align 4
+	store float 3.500000e+00, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo4() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0x7FF0000000000000, float* %x, align 4
+	store float 0x7FF0000000000000, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo5() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0x7FF8000000000000, float* %x, align 4
+	store float 0x7FF0000000000000, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo6() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0x7FF8000000000000, float* %x, align 4
+	store float 0.000000e+00, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo7() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0x7FF8000000000000, float* %x, align 4
+	store float 3.500000e+00, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo8() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0x7FF8000000000000, float* %x, align 4
+	store float 0x7FF8000000000000, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo9() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0.000000e+00, float* %x, align 4
+	store float 0x7FF8000000000000, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo10() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0.000000e+00, float* %x, align 4
+	store float 0x7FF0000000000000, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo11() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0.000000e+00, float* %x, align 4
+	store float 0.000000e+00, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo12() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 0.000000e+00, float* %x, align 4
+	store float 3.500000e+00, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo13() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 3.500000e+00, float* %x, align 4
+	store float 0x7FF8000000000000, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo14() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 3.500000e+00, float* %x, align 4
+	store float 0x7FF0000000000000, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo15() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 3.500000e+00, float* %x, align 4
+	store float 0.000000e+00, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}
+
+define void @foo16() nounwind {
+entry:
+	%y = alloca float		; <float*> [#uses=2]
+	%x = alloca float		; <float*> [#uses=2]
+	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
+	store float 3.500000e+00, float* %x, align 4
+	store float 3.500000e+00, float* %y, align 4
+	%0 = load float* %y, align 4		; <float> [#uses=1]
+	%1 = fpext float %0 to double		; <double> [#uses=1]
+	%2 = load float* %x, align 4		; <float> [#uses=1]
+	%3 = fpext float %2 to double		; <double> [#uses=1]
+	%4 = frem double %3, %1		; <double> [#uses=1]
+	%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind		; <i32> [#uses=0]
+	br label %return
+
+return:		; preds = %entry
+	ret void
+}