It's not necessary to do rounding for alloca operations when the requested
alignment is equal to the stack alignment.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40004 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/RegAllocSimple.cpp b/lib/CodeGen/RegAllocSimple.cpp
new file mode 100644
index 0000000..f49dd4c
--- /dev/null
+++ b/lib/CodeGen/RegAllocSimple.cpp
@@ -0,0 +1,253 @@
+//===-- RegAllocSimple.cpp - A simple generic register allocator ----------===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements a simple register allocator. *Very* simple: It immediate
+// spills every value right after it is computed, and it reloads all used
+// operands from the spill area to temporary registers before each instruction.
+// It does not keep values in registers across instructions.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "regalloc"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/SSARegMap.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/RegAllocRegistry.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/STLExtras.h"
+using namespace llvm;
+
+STATISTIC(NumStores, "Number of stores added");
+STATISTIC(NumLoads , "Number of loads added");
+
+namespace {
+  static RegisterRegAlloc
+    simpleRegAlloc("simple", "  simple register allocator",
+                   createSimpleRegisterAllocator);
+
+  class VISIBILITY_HIDDEN RegAllocSimple : public MachineFunctionPass {
+  public:
+    static char ID;
+    RegAllocSimple() : MachineFunctionPass((intptr_t)&ID) {}
+  private:
+    MachineFunction *MF;
+    const TargetMachine *TM;
+    const MRegisterInfo *RegInfo;
+
+    // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where
+    // these values are spilled
+    std::map<unsigned, int> StackSlotForVirtReg;
+
+    // RegsUsed - Keep track of what registers are currently in use.  This is a
+    // bitset.
+    std::vector<bool> RegsUsed;
+
+    // RegClassIdx - Maps RegClass => which index we can take a register
+    // from. Since this is a simple register allocator, when we need a register
+    // of a certain class, we just take the next available one.
+    std::map<const TargetRegisterClass*, unsigned> RegClassIdx;
+
+  public:
+    virtual const char *getPassName() const {
+      return "Simple Register Allocator";
+    }
+
+    /// runOnMachineFunction - Register allocate the whole function
+    bool runOnMachineFunction(MachineFunction &Fn);
+
+    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+      AU.addRequiredID(PHIEliminationID);           // Eliminate PHI nodes
+      MachineFunctionPass::getAnalysisUsage(AU);
+    }
+  private:
+    /// AllocateBasicBlock - Register allocate the specified basic block.
+    void AllocateBasicBlock(MachineBasicBlock &MBB);
+
+    /// getStackSpaceFor - This returns the offset of the specified virtual
+    /// register on the stack, allocating space if necessary.
+    int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC);
+
+    /// Given a virtual register, return a compatible physical register that is
+    /// currently unused.
+    ///
+    /// Side effect: marks that register as being used until manually cleared
+    ///
+    unsigned getFreeReg(unsigned virtualReg);
+
+    /// Moves value from memory into that register
+    unsigned reloadVirtReg(MachineBasicBlock &MBB,
+                           MachineBasicBlock::iterator I, unsigned VirtReg);
+
+    /// Saves reg value on the stack (maps virtual register to stack value)
+    void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
+                      unsigned VirtReg, unsigned PhysReg);
+  };
+  char RegAllocSimple::ID = 0;
+}
+
+/// getStackSpaceFor - This allocates space for the specified virtual
+/// register to be held on the stack.
+int RegAllocSimple::getStackSpaceFor(unsigned VirtReg,
+                                     const TargetRegisterClass *RC) {
+  // Find the location VirtReg would belong...
+  std::map<unsigned, int>::iterator I =
+    StackSlotForVirtReg.lower_bound(VirtReg);
+
+  if (I != StackSlotForVirtReg.end() && I->first == VirtReg)
+    return I->second;          // Already has space allocated?
+
+  // Allocate a new stack object for this spill location...
+  int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
+                                                       RC->getAlignment());
+
+  // Assign the slot...
+  StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx));
+
+  return FrameIdx;
+}
+
+unsigned RegAllocSimple::getFreeReg(unsigned virtualReg) {
+  const TargetRegisterClass* RC = MF->getSSARegMap()->getRegClass(virtualReg);
+  TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF);
+  TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF);
+
+  while (1) {
+    unsigned regIdx = RegClassIdx[RC]++;
+    assert(RI+regIdx != RE && "Not enough registers!");
+    unsigned PhysReg = *(RI+regIdx);
+
+    if (!RegsUsed[PhysReg]) {
+      MF->setPhysRegUsed(PhysReg);
+      return PhysReg;
+    }
+  }
+}
+
+unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock &MBB,
+                                       MachineBasicBlock::iterator I,
+                                       unsigned VirtReg) {
+  const TargetRegisterClass* RC = MF->getSSARegMap()->getRegClass(VirtReg);
+  int FrameIdx = getStackSpaceFor(VirtReg, RC);
+  unsigned PhysReg = getFreeReg(VirtReg);
+
+  // Add move instruction(s)
+  ++NumLoads;
+  RegInfo->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC);
+  return PhysReg;
+}
+
+void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB,
+                                  MachineBasicBlock::iterator I,
+                                  unsigned VirtReg, unsigned PhysReg) {
+  const TargetRegisterClass* RC = MF->getSSARegMap()->getRegClass(VirtReg);
+  int FrameIdx = getStackSpaceFor(VirtReg, RC);
+
+  // Add move instruction(s)
+  ++NumStores;
+  RegInfo->storeRegToStackSlot(MBB, I, PhysReg, FrameIdx, RC);
+}
+
+
+void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) {
+  // loop over each instruction
+  for (MachineBasicBlock::iterator MI = MBB.begin(); MI != MBB.end(); ++MI) {
+    // Made to combat the incorrect allocation of r2 = add r1, r1
+    std::map<unsigned, unsigned> Virt2PhysRegMap;
+
+    RegsUsed.resize(RegInfo->getNumRegs());
+
+    // This is a preliminary pass that will invalidate any registers that are
+    // used by the instruction (including implicit uses).
+    unsigned Opcode = MI->getOpcode();
+    const TargetInstrDescriptor &Desc = TM->getInstrInfo()->get(Opcode);
+    const unsigned *Regs;
+    if (Desc.ImplicitUses) {
+      for (Regs = Desc.ImplicitUses; *Regs; ++Regs)
+        RegsUsed[*Regs] = true;
+    }
+
+    if (Desc.ImplicitDefs) {
+      for (Regs = Desc.ImplicitDefs; *Regs; ++Regs) {
+        RegsUsed[*Regs] = true;
+        MF->setPhysRegUsed(*Regs);
+      }
+    }
+
+    // Loop over uses, move from memory into registers.
+    for (int i = MI->getNumOperands() - 1; i >= 0; --i) {
+      MachineOperand &op = MI->getOperand(i);
+
+      if (op.isRegister() && op.getReg() &&
+          MRegisterInfo::isVirtualRegister(op.getReg())) {
+        unsigned virtualReg = (unsigned) op.getReg();
+        DOUT << "op: " << op << "\n";
+        DOUT << "\t inst[" << i << "]: ";
+        DEBUG(MI->print(*cerr.stream(), TM));
+
+        // make sure the same virtual register maps to the same physical
+        // register in any given instruction
+        unsigned physReg = Virt2PhysRegMap[virtualReg];
+        if (physReg == 0) {
+          if (op.isDef()) {
+            int TiedOp = MI->getInstrDescriptor()->findTiedToSrcOperand(i);
+            if (TiedOp == -1) {
+              physReg = getFreeReg(virtualReg);
+            } else {
+              // must be same register number as the source operand that is 
+              // tied to. This maps a = b + c into b = b + c, and saves b into
+              // a's spot.
+              assert(MI->getOperand(TiedOp).isRegister()  &&
+                     MI->getOperand(TiedOp).getReg() &&
+                     MI->getOperand(TiedOp).isUse() &&
+                     "Two address instruction invalid!");
+
+              physReg = MI->getOperand(TiedOp).getReg();
+            }
+            spillVirtReg(MBB, next(MI), virtualReg, physReg);
+          } else {
+            physReg = reloadVirtReg(MBB, MI, virtualReg);
+            Virt2PhysRegMap[virtualReg] = physReg;
+          }
+        }
+        MI->getOperand(i).setReg(physReg);
+        DOUT << "virt: " << virtualReg << ", phys: " << op.getReg() << "\n";
+      }
+    }
+    RegClassIdx.clear();
+    RegsUsed.clear();
+  }
+}
+
+
+/// runOnMachineFunction - Register allocate the whole function
+///
+bool RegAllocSimple::runOnMachineFunction(MachineFunction &Fn) {
+  DOUT << "Machine Function\n";
+  MF = &Fn;
+  TM = &MF->getTarget();
+  RegInfo = TM->getRegisterInfo();
+
+  // Loop over all of the basic blocks, eliminating virtual register references
+  for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
+       MBB != MBBe; ++MBB)
+    AllocateBasicBlock(*MBB);
+
+  StackSlotForVirtReg.clear();
+  return true;
+}
+
+FunctionPass *llvm::createSimpleRegisterAllocator() {
+  return new RegAllocSimple();
+}