It's not necessary to do rounding for alloca operations when the requested
alignment is equal to the stack alignment.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40004 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/VirtRegMap.h b/lib/CodeGen/VirtRegMap.h
new file mode 100644
index 0000000..b7cbe51c
--- /dev/null
+++ b/lib/CodeGen/VirtRegMap.h
@@ -0,0 +1,211 @@
+//===-- llvm/CodeGen/VirtRegMap.h - Virtual Register Map -*- C++ -*--------===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements a virtual register map. This maps virtual registers to
+// physical registers and virtual registers to stack slots. It is created and
+// updated by a register allocator and then used by a machine code rewriter that
+// adds spill code and rewrites virtual into physical register references.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_VIRTREGMAP_H
+#define LLVM_CODEGEN_VIRTREGMAP_H
+
+#include "llvm/Target/MRegisterInfo.h"
+#include "llvm/ADT/BitVector.h"
+#include "llvm/ADT/IndexedMap.h"
+#include "llvm/Support/Streams.h"
+#include <map>
+
+namespace llvm {
+  class MachineInstr;
+  class TargetInstrInfo;
+
+  class VirtRegMap {
+  public:
+    enum {
+      NO_PHYS_REG = 0,
+      NO_STACK_SLOT = (1L << 30)-1,
+      MAX_STACK_SLOT = (1L << 18)-1
+    };
+
+    enum ModRef { isRef = 1, isMod = 2, isModRef = 3 };
+    typedef std::multimap<MachineInstr*,
+                          std::pair<unsigned, ModRef> > MI2VirtMapTy;
+
+  private:
+    const TargetInstrInfo &TII;
+
+    MachineFunction &MF;
+    /// Virt2PhysMap - This is a virtual to physical register
+    /// mapping. Each virtual register is required to have an entry in
+    /// it; even spilled virtual registers (the register mapped to a
+    /// spilled register is the temporary used to load it from the
+    /// stack).
+    IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2PhysMap;
+    /// Virt2StackSlotMap - This is virtual register to stack slot
+    /// mapping. Each spilled virtual register has an entry in it
+    /// which corresponds to the stack slot this register is spilled
+    /// at.
+    IndexedMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap;
+    /// MI2VirtMap - This is MachineInstr to virtual register
+    /// mapping. In the case of memory spill code being folded into
+    /// instructions, we need to know which virtual register was
+    /// read/written by this instruction.
+    MI2VirtMapTy MI2VirtMap;
+
+    /// ReMatMap - This is virtual register to re-materialized instruction
+    /// mapping. Each virtual register whose definition is going to be
+    /// re-materialized has an entry in it.
+    std::map<unsigned, const MachineInstr*> ReMatMap;
+
+    /// ReMatId - Instead of assigning a stack slot to a to be rematerialized
+    /// virtual register, an unique id is being assigned. This keeps track of
+    /// the highest id used so far. Note, this starts at (1<<18) to avoid
+    /// conflicts with stack slot numbers.
+    int ReMatId;
+
+    VirtRegMap(const VirtRegMap&);     // DO NOT IMPLEMENT
+    void operator=(const VirtRegMap&); // DO NOT IMPLEMENT
+
+  public:
+    VirtRegMap(MachineFunction &mf);
+
+    void grow();
+
+    /// @brief returns true if the specified virtual register is
+    /// mapped to a physical register
+    bool hasPhys(unsigned virtReg) const {
+      return getPhys(virtReg) != NO_PHYS_REG;
+    }
+
+    /// @brief returns the physical register mapped to the specified
+    /// virtual register
+    unsigned getPhys(unsigned virtReg) const {
+      assert(MRegisterInfo::isVirtualRegister(virtReg));
+      return Virt2PhysMap[virtReg];
+    }
+
+    /// @brief creates a mapping for the specified virtual register to
+    /// the specified physical register
+    void assignVirt2Phys(unsigned virtReg, unsigned physReg) {
+      assert(MRegisterInfo::isVirtualRegister(virtReg) &&
+             MRegisterInfo::isPhysicalRegister(physReg));
+      assert(Virt2PhysMap[virtReg] == NO_PHYS_REG &&
+             "attempt to assign physical register to already mapped "
+             "virtual register");
+      Virt2PhysMap[virtReg] = physReg;
+    }
+
+    /// @brief clears the specified virtual register's, physical
+    /// register mapping
+    void clearVirt(unsigned virtReg) {
+      assert(MRegisterInfo::isVirtualRegister(virtReg));
+      assert(Virt2PhysMap[virtReg] != NO_PHYS_REG &&
+             "attempt to clear a not assigned virtual register");
+      Virt2PhysMap[virtReg] = NO_PHYS_REG;
+    }
+
+    /// @brief clears all virtual to physical register mappings
+    void clearAllVirt() {
+      Virt2PhysMap.clear();
+      grow();
+    }
+
+    /// @brief returns true is the specified virtual register is
+    /// mapped to a stack slot
+    bool hasStackSlot(unsigned virtReg) const {
+      return getStackSlot(virtReg) != NO_STACK_SLOT;
+    }
+
+    /// @brief returns the stack slot mapped to the specified virtual
+    /// register
+    int getStackSlot(unsigned virtReg) const {
+      assert(MRegisterInfo::isVirtualRegister(virtReg));
+      return Virt2StackSlotMap[virtReg];
+    }
+
+    /// @brief create a mapping for the specifed virtual register to
+    /// the next available stack slot
+    int assignVirt2StackSlot(unsigned virtReg);
+    /// @brief create a mapping for the specified virtual register to
+    /// the specified stack slot
+    void assignVirt2StackSlot(unsigned virtReg, int frameIndex);
+
+    /// @brief assign an unique re-materialization id to the specified
+    /// virtual register.
+    int assignVirtReMatId(unsigned virtReg);
+
+    /// @brief returns true if the specified virtual register is being
+    /// re-materialized.
+    bool isReMaterialized(unsigned virtReg) const {
+      return ReMatMap.count(virtReg) != 0;
+    }
+
+    /// @brief returns the original machine instruction being re-issued
+    /// to re-materialize the specified virtual register.
+    const MachineInstr *getReMaterializedMI(unsigned virtReg) {
+      return ReMatMap[virtReg];
+    }
+
+    /// @brief records the specified virtual register will be
+    /// re-materialized and the original instruction which will be re-issed
+    /// for this purpose.
+    void setVirtIsReMaterialized(unsigned virtReg, MachineInstr *def) {
+      ReMatMap[virtReg] = def;
+    }
+
+    /// @brief Updates information about the specified virtual register's value
+    /// folded into newMI machine instruction.  The OpNum argument indicates the
+    /// operand number of OldMI that is folded.
+    void virtFolded(unsigned VirtReg, MachineInstr *OldMI, unsigned OpNum,
+                    MachineInstr *NewMI);
+
+    /// @brief returns the virtual registers' values folded in memory
+    /// operands of this instruction
+    std::pair<MI2VirtMapTy::const_iterator, MI2VirtMapTy::const_iterator>
+    getFoldedVirts(MachineInstr* MI) const {
+      return MI2VirtMap.equal_range(MI);
+    }
+    
+    /// RemoveFromFoldedVirtMap - If the specified machine instruction is in
+    /// the folded instruction map, remove its entry from the map.
+    void RemoveFromFoldedVirtMap(MachineInstr *MI) {
+      MI2VirtMap.erase(MI);
+    }
+
+    void print(std::ostream &OS) const;
+    void print(std::ostream *OS) const { if (OS) print(*OS); }
+    void dump() const;
+  };
+
+  inline std::ostream *operator<<(std::ostream *OS, const VirtRegMap &VRM) {
+    VRM.print(OS);
+    return OS;
+  }
+  inline std::ostream &operator<<(std::ostream &OS, const VirtRegMap &VRM) {
+    VRM.print(OS);
+    return OS;
+  }
+
+  /// Spiller interface: Implementations of this interface assign spilled
+  /// virtual registers to stack slots, rewriting the code.
+  struct Spiller {
+    virtual ~Spiller();
+    virtual bool runOnMachineFunction(MachineFunction &MF,
+                                      VirtRegMap &VRM) = 0;
+  };
+
+  /// createSpiller - Create an return a spiller object, as specified on the
+  /// command line.
+  Spiller* createSpiller();
+
+} // End llvm namespace
+
+#endif