It's not necessary to do rounding for alloca operations when the requested
alignment is equal to the stack alignment.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40004 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Linker/LinkArchives.cpp b/lib/Linker/LinkArchives.cpp
new file mode 100644
index 0000000..381d0e7
--- /dev/null
+++ b/lib/Linker/LinkArchives.cpp
@@ -0,0 +1,193 @@
+//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file contains routines to handle linking together LLVM bitcode files,
+// and to handle annoying things like static libraries.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Linker.h"
+#include "llvm/Module.h"
+#include "llvm/ModuleProvider.h"
+#include "llvm/ADT/SetOperations.h"
+#include "llvm/Bitcode/Archive.h"
+#include "llvm/Config/config.h"
+#include <memory>
+#include <set>
+using namespace llvm;
+
+/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
+/// exist in an LLVM module. This is a bit tricky because there may be two
+/// symbols with the same name but different LLVM types that will be resolved to
+/// each other but aren't currently (thus we need to treat it as resolved).
+///
+/// Inputs:
+///  M - The module in which to find undefined symbols.
+///
+/// Outputs:
+///  UndefinedSymbols - A set of C++ strings containing the name of all
+///                     undefined symbols.
+///
+static void
+GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
+  std::set<std::string> DefinedSymbols;
+  UndefinedSymbols.clear();
+
+  // If the program doesn't define a main, try pulling one in from a .a file.
+  // This is needed for programs where the main function is defined in an
+  // archive, such f2c'd programs.
+  Function *Main = M->getFunction("main");
+  if (Main == 0 || Main->isDeclaration())
+    UndefinedSymbols.insert("main");
+
+  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
+    if (I->hasName()) {
+      if (I->isDeclaration())
+        UndefinedSymbols.insert(I->getName());
+      else if (!I->hasInternalLinkage()) {
+        assert(!I->hasDLLImportLinkage()
+               && "Found dllimported non-external symbol!");
+        DefinedSymbols.insert(I->getName());
+      }      
+    }
+  for (Module::global_iterator I = M->global_begin(), E = M->global_end();
+       I != E; ++I)
+    if (I->hasName()) {
+      if (I->isDeclaration())
+        UndefinedSymbols.insert(I->getName());
+      else if (!I->hasInternalLinkage()) {
+        assert(!I->hasDLLImportLinkage()
+               && "Found dllimported non-external symbol!");
+        DefinedSymbols.insert(I->getName());
+      }      
+    }
+
+  // Prune out any defined symbols from the undefined symbols set...
+  for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
+       I != UndefinedSymbols.end(); )
+    if (DefinedSymbols.count(*I))
+      UndefinedSymbols.erase(I++);  // This symbol really is defined!
+    else
+      ++I; // Keep this symbol in the undefined symbols list
+}
+
+/// LinkInArchive - opens an archive library and link in all objects which
+/// provide symbols that are currently undefined.
+///
+/// Inputs:
+///  Filename - The pathname of the archive.
+///
+/// Return Value:
+///  TRUE  - An error occurred.
+///  FALSE - No errors.
+bool
+Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
+
+  // Make sure this is an archive file we're dealing with
+  if (!Filename.isArchive())
+    return error("File '" + Filename.toString() + "' is not an archive.");
+
+  // Open the archive file
+  verbose("Linking archive file '" + Filename.toString() + "'");
+
+  // Find all of the symbols currently undefined in the bitcode program.
+  // If all the symbols are defined, the program is complete, and there is
+  // no reason to link in any archive files.
+  std::set<std::string> UndefinedSymbols;
+  GetAllUndefinedSymbols(Composite, UndefinedSymbols);
+
+  if (UndefinedSymbols.empty()) {
+    verbose("No symbols undefined, skipping library '" +
+            Filename.toString() + "'");
+    return false;  // No need to link anything in!
+  }
+
+  std::string ErrMsg;
+  std::auto_ptr<Archive> AutoArch (
+    Archive::OpenAndLoadSymbols(Filename,&ErrMsg));
+
+  Archive* arch = AutoArch.get();
+
+  if (!arch)
+    return error("Cannot read archive '" + Filename.toString() +
+                 "': " + ErrMsg);
+  if (!arch->isBitcodeArchive()) {
+    is_native = true;
+    return false;
+  }
+  is_native = false;
+
+  // Save a set of symbols that are not defined by the archive. Since we're
+  // entering a loop, there's no point searching for these multiple times. This
+  // variable is used to "set_subtract" from the set of undefined symbols.
+  std::set<std::string> NotDefinedByArchive;
+
+  // Save the current set of undefined symbols, because we may have to make
+  // multiple passes over the archive:
+  std::set<std::string> CurrentlyUndefinedSymbols;
+
+  do {
+    CurrentlyUndefinedSymbols = UndefinedSymbols;
+
+    // Find the modules we need to link into the target module
+    std::set<ModuleProvider*> Modules;
+    if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
+      return error("Cannot find symbols in '" + Filename.toString() + 
+                   "': " + ErrMsg);
+
+    // If we didn't find any more modules to link this time, we are done
+    // searching this archive.
+    if (Modules.empty())
+      break;
+
+    // Any symbols remaining in UndefinedSymbols after
+    // findModulesDefiningSymbols are ones that the archive does not define. So
+    // we add them to the NotDefinedByArchive variable now.
+    NotDefinedByArchive.insert(UndefinedSymbols.begin(),
+        UndefinedSymbols.end());
+
+    // Loop over all the ModuleProviders that we got back from the archive
+    for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
+         I != E; ++I) {
+
+      // Get the module we must link in.
+      std::string moduleErrorMsg;
+      std::auto_ptr<Module> AutoModule((*I)->releaseModule( &moduleErrorMsg ));
+      Module* aModule = AutoModule.get();
+
+      if (aModule != NULL) {
+        verbose("  Linking in module: " + aModule->getModuleIdentifier());
+
+        // Link it in
+        if (LinkInModule(aModule, &moduleErrorMsg)) {
+          return error("Cannot link in module '" +
+                       aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
+        }
+      } 
+    }
+    
+    // Get the undefined symbols from the aggregate module. This recomputes the
+    // symbols we still need after the new modules have been linked in.
+    GetAllUndefinedSymbols(Composite, UndefinedSymbols);
+
+    // At this point we have two sets of undefined symbols: UndefinedSymbols
+    // which holds the undefined symbols from all the modules, and
+    // NotDefinedByArchive which holds symbols we know the archive doesn't
+    // define. There's no point searching for symbols that we won't find in the
+    // archive so we subtract these sets.
+    set_subtract(UndefinedSymbols, NotDefinedByArchive);
+
+    // If there's no symbols left, no point in continuing to search the
+    // archive.
+    if (UndefinedSymbols.empty())
+      break;
+  } while (CurrentlyUndefinedSymbols != UndefinedSymbols);
+
+  return false;
+}