It's not necessary to do rounding for alloca operations when the requested
alignment is equal to the stack alignment.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40004 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Support/FoldingSet.cpp b/lib/Support/FoldingSet.cpp
new file mode 100644
index 0000000..6f7f5ea
--- /dev/null
+++ b/lib/Support/FoldingSet.cpp
@@ -0,0 +1,307 @@
+//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file was developed by James M. Laskey and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements a hash set that can be used to remove duplication of
+// nodes in a graph.  This code was originally created by Chris Lattner for use
+// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
+// set. 
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/ADT/FoldingSet.h"
+#include "llvm/Support/MathExtras.h"
+#include <cassert>
+using namespace llvm;
+
+//===----------------------------------------------------------------------===//
+// FoldingSetImpl::NodeID Implementation
+
+/// Add* - Add various data types to Bit data.
+///
+void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
+  // Note: this adds pointers to the hash using sizes and endianness that
+  // depend on the host.  It doesn't matter however, because hashing on
+  // pointer values in inherently unstable.  Nothing  should depend on the 
+  // ordering of nodes in the folding set.
+  intptr_t PtrI = (intptr_t)Ptr;
+  Bits.push_back(unsigned(PtrI));
+  if (sizeof(intptr_t) > sizeof(unsigned))
+    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
+}
+void FoldingSetImpl::NodeID::AddInteger(signed I) {
+  Bits.push_back(I);
+}
+void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
+  Bits.push_back(I);
+}
+void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
+  Bits.push_back(unsigned(I));
+  
+  // If the integer is small, encode it just as 32-bits.
+  if ((uint64_t)(int)I != I)
+    Bits.push_back(unsigned(I >> 32));
+}
+void FoldingSetImpl::NodeID::AddFloat(float F) {
+  Bits.push_back(FloatToBits(F));
+}
+void FoldingSetImpl::NodeID::AddDouble(double D) {
+ AddInteger(DoubleToBits(D));
+}
+void FoldingSetImpl::NodeID::AddString(const std::string &String) {
+  unsigned Size = String.size();
+  Bits.push_back(Size);
+  if (!Size) return;
+
+  unsigned Units = Size / 4;
+  unsigned Pos = 0;
+  const unsigned *Base = (const unsigned *)String.data();
+  
+  // If the string is aligned do a bulk transfer.
+  if (!((intptr_t)Base & 3)) {
+    Bits.append(Base, Base + Units);
+    Pos = (Units + 1) * 4;
+  } else {
+    // Otherwise do it the hard way.
+    for ( Pos += 4; Pos <= Size; Pos += 4) {
+      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
+                   ((unsigned char)String[Pos - 3] << 16) |
+                   ((unsigned char)String[Pos - 2] << 8) |
+                    (unsigned char)String[Pos - 1];
+      Bits.push_back(V);
+    }
+  }
+  
+  // With the leftover bits.
+  unsigned V = 0;
+  // Pos will have overshot size by 4 - #bytes left over. 
+  switch (Pos - Size) {
+  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
+  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
+  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
+  default: return; // Nothing left.
+  }
+
+  Bits.push_back(V);
+}
+
+/// ComputeHash - Compute a strong hash value for this NodeID, used to 
+/// lookup the node in the FoldingSetImpl.
+unsigned FoldingSetImpl::NodeID::ComputeHash() const {
+  // This is adapted from SuperFastHash by Paul Hsieh.
+  unsigned Hash = Bits.size();
+  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
+    unsigned Data = *BP;
+    Hash         += Data & 0xFFFF;
+    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
+    Hash          = (Hash << 16) ^ Tmp;
+    Hash         += Hash >> 11;
+  }
+  
+  // Force "avalanching" of final 127 bits.
+  Hash ^= Hash << 3;
+  Hash += Hash >> 5;
+  Hash ^= Hash << 4;
+  Hash += Hash >> 17;
+  Hash ^= Hash << 25;
+  Hash += Hash >> 6;
+  return Hash;
+}
+
+/// operator== - Used to compare two nodes to each other.
+///
+bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
+  if (Bits.size() != RHS.Bits.size()) return false;
+  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
+}
+
+
+//===----------------------------------------------------------------------===//
+/// Helper functions for FoldingSetImpl.
+
+/// GetNextPtr - In order to save space, each bucket is a
+/// singly-linked-list. In order to make deletion more efficient, we make
+/// the list circular, so we can delete a node without computing its hash.
+/// The problem with this is that the start of the hash buckets are not
+/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
+/// use GetBucketPtr when this happens.
+static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr,
+                                        void **Buckets, unsigned NumBuckets) {
+  if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets + NumBuckets)
+    return 0;
+  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
+}
+
+/// GetBucketPtr - Provides a casting of a bucket pointer for isNode
+/// testing.
+static void **GetBucketPtr(void *NextInBucketPtr) {
+  return static_cast<void**>(NextInBucketPtr);
+}
+
+/// GetBucketFor - Hash the specified node ID and return the hash bucket for
+/// the specified ID.
+static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
+                           void **Buckets, unsigned NumBuckets) {
+  // NumBuckets is always a power of 2.
+  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
+  return Buckets + BucketNum;
+}
+
+//===----------------------------------------------------------------------===//
+// FoldingSetImpl Implementation
+
+FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) : NumNodes(0) {
+  assert(5 < Log2InitSize && Log2InitSize < 32 &&
+         "Initial hash table size out of range");
+  NumBuckets = 1 << Log2InitSize;
+  Buckets = new void*[NumBuckets];
+  memset(Buckets, 0, NumBuckets*sizeof(void*));
+}
+FoldingSetImpl::~FoldingSetImpl() {
+  delete [] Buckets;
+}
+
+/// GrowHashTable - Double the size of the hash table and rehash everything.
+///
+void FoldingSetImpl::GrowHashTable() {
+  void **OldBuckets = Buckets;
+  unsigned OldNumBuckets = NumBuckets;
+  NumBuckets <<= 1;
+  
+  // Reset the node count to zero: we're going to reinsert everything.
+  NumNodes = 0;
+  
+  // Clear out new buckets.
+  Buckets = new void*[NumBuckets];
+  memset(Buckets, 0, NumBuckets*sizeof(void*));
+
+  // Walk the old buckets, rehashing nodes into their new place.
+  for (unsigned i = 0; i != OldNumBuckets; ++i) {
+    void *Probe = OldBuckets[i];
+    if (!Probe) continue;
+    while (Node *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)) {
+      // Figure out the next link, remove NodeInBucket from the old link.
+      Probe = NodeInBucket->getNextInBucket();
+      NodeInBucket->SetNextInBucket(0);
+
+      // Insert the node into the new bucket, after recomputing the hash.
+      NodeID ID;
+      GetNodeProfile(ID, NodeInBucket);
+      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
+    }
+  }
+  
+  delete[] OldBuckets;
+}
+
+/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
+/// return it.  If not, return the insertion token that will make insertion
+/// faster.
+FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
+                                                          void *&InsertPos) {
+  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
+  void *Probe = *Bucket;
+  
+  InsertPos = 0;
+  
+  while (Node *NodeInBucket = GetNextPtr(Probe, Buckets, NumBuckets)) {
+    NodeID OtherID;
+    GetNodeProfile(OtherID, NodeInBucket);
+    if (OtherID == ID)
+      return NodeInBucket;
+
+    Probe = NodeInBucket->getNextInBucket();
+  }
+  
+  // Didn't find the node, return null with the bucket as the InsertPos.
+  InsertPos = Bucket;
+  return 0;
+}
+
+/// InsertNode - Insert the specified node into the folding set, knowing that it
+/// is not already in the map.  InsertPos must be obtained from 
+/// FindNodeOrInsertPos.
+void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
+  assert(N->getNextInBucket() == 0);
+  // Do we need to grow the hashtable?
+  if (NumNodes+1 > NumBuckets*2) {
+    GrowHashTable();
+    NodeID ID;
+    GetNodeProfile(ID, N);
+    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
+  }
+
+  ++NumNodes;
+  
+  /// The insert position is actually a bucket pointer.
+  void **Bucket = static_cast<void**>(InsertPos);
+  
+  void *Next = *Bucket;
+  
+  // If this is the first insertion into this bucket, its next pointer will be
+  // null.  Pretend as if it pointed to itself.
+  if (Next == 0)
+    Next = Bucket;
+
+  // Set the node's next pointer, and make the bucket point to the node.
+  N->SetNextInBucket(Next);
+  *Bucket = N;
+}
+
+/// RemoveNode - Remove a node from the folding set, returning true if one was
+/// removed or false if the node was not in the folding set.
+bool FoldingSetImpl::RemoveNode(Node *N) {
+  // Because each bucket is a circular list, we don't need to compute N's hash
+  // to remove it.
+  void *Ptr = N->getNextInBucket();
+  if (Ptr == 0) return false;  // Not in folding set.
+
+  --NumNodes;
+  N->SetNextInBucket(0);
+
+  // Remember what N originally pointed to, either a bucket or another node.
+  void *NodeNextPtr = Ptr;
+  
+  // Chase around the list until we find the node (or bucket) which points to N.
+  while (true) {
+    if (Node *NodeInBucket = GetNextPtr(Ptr, Buckets, NumBuckets)) {
+      // Advance pointer.
+      Ptr = NodeInBucket->getNextInBucket();
+      
+      // We found a node that points to N, change it to point to N's next node,
+      // removing N from the list.
+      if (Ptr == N) {
+        NodeInBucket->SetNextInBucket(NodeNextPtr);
+        return true;
+      }
+    } else {
+      void **Bucket = GetBucketPtr(Ptr);
+      Ptr = *Bucket;
+      
+      // If we found that the bucket points to N, update the bucket to point to
+      // whatever is next.
+      if (Ptr == N) {
+        *Bucket = NodeNextPtr;
+        return true;
+      }
+    }
+  }
+}
+
+/// GetOrInsertNode - If there is an existing simple Node exactly
+/// equal to the specified node, return it.  Otherwise, insert 'N' and it
+/// instead.
+FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
+  NodeID ID;
+  GetNodeProfile(ID, N);
+  void *IP;
+  if (Node *E = FindNodeOrInsertPos(ID, IP))
+    return E;
+  InsertNode(N, IP);
+  return N;
+}