It's not necessary to do rounding for alloca operations when the requested
alignment is equal to the stack alignment.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40004 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/tools/llvm-upgrade/UpgradeInternals.h b/tools/llvm-upgrade/UpgradeInternals.h
new file mode 100644
index 0000000..0e00400
--- /dev/null
+++ b/tools/llvm-upgrade/UpgradeInternals.h
@@ -0,0 +1,395 @@
+//===-- ParserInternals.h - Definitions internal to the parser --*- C++ -*-===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+//  This header file defines the various variables that are shared among the
+//  different components of the parser...
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef PARSER_INTERNALS_H
+#define PARSER_INTERNALS_H
+
+#include "llvm/Constants.h"
+#include "llvm/DerivedTypes.h"
+#include "llvm/Function.h"
+#include "llvm/Instructions.h"
+#include "llvm/ADT/StringExtras.h"
+#include <list>
+#include <iostream>
+
+
+// Global variables exported from the lexer.
+extern int yydebug;
+extern void error(const std::string& msg, int line = -1);
+extern char* Upgradetext;
+extern int   Upgradeleng;
+extern int Upgradelineno;
+
+namespace llvm {
+
+class Module;
+Module* UpgradeAssembly(const std::string &infile, std::istream& in, 
+                        bool debug, bool addAttrs);
+
+extern std::istream* LexInput;
+
+// UnEscapeLexed - Run through the specified buffer and change \xx codes to the
+// appropriate character.  If AllowNull is set to false, a \00 value will cause
+// an error.
+//
+// If AllowNull is set to true, the return value of the function points to the
+// last character of the string in memory.
+//
+char *UnEscapeLexed(char *Buffer, bool AllowNull = false);
+
+/// InlineAsmDescriptor - This is a simple class that holds info about inline
+/// asm blocks, for use by ValID.
+struct InlineAsmDescriptor {
+  std::string AsmString, Constraints;
+  bool HasSideEffects;
+  
+  InlineAsmDescriptor(const std::string &as, const std::string &c, bool HSE)
+    : AsmString(as), Constraints(c), HasSideEffects(HSE) {}
+};
+
+/// This class keeps track of the signedness of a type or value. It allows the
+/// signedness of a composite type to be captured in a relatively simple form.
+/// This is needed in order to retain the signedness of pre LLVM 2.0 types so
+/// they can be upgraded properly. Signedness of composite types must be
+/// captured in order to accurately get the signedness of a value through a
+/// GEP instruction. 
+/// @brief Class to track signedness of types and values.
+struct Signedness {
+  /// The basic kinds of signedness values.
+  enum Kind { 
+    Signless, ///< The type doesn't have any sign.
+    Unsigned, ///< The type is an unsigned integer.
+    Signed,   ///< The type is a signed integer.
+    Named,    ///< The type is a named type (probably forward ref or up ref).
+    Composite ///< The type is composite (struct, array, pointer). 
+  };
+
+private:
+  /// @brief Keeps track of Signedness for composite types
+  typedef std::vector<Signedness> SignVector;
+  Kind kind; ///< The kind of signedness node
+  union {
+    SignVector *sv;    ///< The vector of Signedness for composite types
+    std::string *name; ///< The name of the type for named types.
+  };
+public:
+  /// The Signedness class is used as a member of a union so it cannot have
+  /// a constructor or assignment operator. This function suffices.
+  /// @brief Copy one signedness value to another
+  void copy(const Signedness &that);
+  /// The Signedness class is used as a member of a union so it cannot have
+  /// a destructor.
+  /// @brief Release memory, if any allocated.
+  void destroy();
+
+  /// @brief Make a Signless node.
+  void makeSignless() { kind = Signless; sv = 0; }
+  /// @brief Make a Signed node.
+  void makeSigned()   { kind = Signed; sv = 0; }
+  /// @brief Make an Unsigned node.
+  void makeUnsigned() { kind = Unsigned; sv = 0; }
+  /// @brief Make a Named node.
+  void makeNamed(const std::string& nm){ 
+    kind = Named; name = new std::string(nm); 
+  }
+  /// @brief Make an empty Composite node.
+  void makeComposite() { kind = Composite; sv = new SignVector(); }
+  /// @brief Make an Composite node, with the first element given.
+  void makeComposite(const Signedness &S) { 
+    kind = Composite; 
+    sv = new SignVector(); 
+    sv->push_back(S);
+  }
+  /// @brief Add an element to a Composite node.
+  void add(const Signedness &S) {
+    assert(isComposite() && "Must be composite to use add");
+    sv->push_back(S);
+  }
+  bool operator<(const Signedness &that) const;
+  bool operator==(const Signedness &that) const;
+  bool isSigned() const { return kind == Signed; }
+  bool isUnsigned() const { return kind == Unsigned; }
+  bool isSignless() const { return kind == Signless; }
+  bool isNamed() const { return kind == Named; }
+  bool isComposite() const { return kind == Composite; }
+  /// This is used by GetElementPtr to extract the sign of an element.
+  /// @brief Get a specific element from a Composite node.
+  Signedness get(uint64_t idx) const {
+    assert(isComposite() && "Invalid Signedness type for get()");
+    assert(sv && idx < sv->size() && "Invalid index");
+    return (*sv)[idx];
+  }
+  /// @brief Get the name from a Named node.
+  const std::string& getName() const {
+    assert(isNamed() && "Can't get name from non-name Sign");
+    return *name;
+  }
+#ifndef NDEBUG
+  void dump() const;
+#endif
+};
+
+
+// ValID - Represents a reference of a definition of some sort.  This may either
+// be a numeric reference or a symbolic (%var) reference.  This is just a
+// discriminated union.
+//
+// Note that I can't implement this class in a straight forward manner with
+// constructors and stuff because it goes in a union.
+//
+struct ValID {
+  enum {
+    NumberVal, NameVal, ConstSIntVal, ConstUIntVal, ConstFPVal, ConstNullVal,
+    ConstUndefVal, ConstZeroVal, ConstantVal, InlineAsmVal
+  } Type;
+
+  union {
+    int      Num;         // If it's a numeric reference
+    char    *Name;        // If it's a named reference.  Memory must be free'd.
+    int64_t  ConstPool64; // Constant pool reference.  This is the value
+    uint64_t UConstPool64;// Unsigned constant pool reference.
+    double   ConstPoolFP; // Floating point constant pool reference
+    Constant *ConstantValue; // Fully resolved constant for ConstantVal case.
+    InlineAsmDescriptor *IAD;
+  };
+  Signedness S;
+
+  static ValID create(int Num) {
+    ValID D; D.Type = NumberVal; D.Num = Num; D.S.makeSignless();
+    return D;
+  }
+
+  static ValID create(char *Name) {
+    ValID D; D.Type = NameVal; D.Name = Name; D.S.makeSignless();
+    return D;
+  }
+
+  static ValID create(int64_t Val) {
+    ValID D; D.Type = ConstSIntVal; D.ConstPool64 = Val; 
+    D.S.makeSigned();
+    return D;
+  }
+
+  static ValID create(uint64_t Val) {
+    ValID D; D.Type = ConstUIntVal; D.UConstPool64 = Val; 
+    D.S.makeUnsigned();
+    return D;
+  }
+
+  static ValID create(double Val) {
+    ValID D; D.Type = ConstFPVal; D.ConstPoolFP = Val;
+    D.S.makeSignless();
+    return D;
+  }
+
+  static ValID createNull() {
+    ValID D; D.Type = ConstNullVal;
+    D.S.makeSignless();
+    return D;
+  }
+
+  static ValID createUndef() {
+    ValID D; D.Type = ConstUndefVal;
+    D.S.makeSignless();
+    return D;
+  }
+
+  static ValID createZeroInit() {
+    ValID D; D.Type = ConstZeroVal;
+    D.S.makeSignless();
+    return D;
+  }
+  
+  static ValID create(Constant *Val) {
+    ValID D; D.Type = ConstantVal; D.ConstantValue = Val;
+    D.S.makeSignless();
+    return D;
+  }
+  
+  static ValID createInlineAsm(const std::string &AsmString,
+                               const std::string &Constraints,
+                               bool HasSideEffects) {
+    ValID D;
+    D.Type = InlineAsmVal;
+    D.IAD = new InlineAsmDescriptor(AsmString, Constraints, HasSideEffects);
+    D.S.makeSignless();
+    return D;
+  }
+
+  inline void destroy() const {
+    if (Type == NameVal)
+      free(Name);    // Free this strdup'd memory.
+    else if (Type == InlineAsmVal)
+      delete IAD;
+  }
+
+  inline ValID copy() const {
+    if (Type != NameVal) return *this;
+    ValID Result = *this;
+    Result.Name = strdup(Name);
+    return Result;
+  }
+
+  inline std::string getName() const {
+    switch (Type) {
+    case NumberVal     : return std::string("#") + itostr(Num);
+    case NameVal       : return Name;
+    case ConstFPVal    : return ftostr(ConstPoolFP);
+    case ConstNullVal  : return "null";
+    case ConstUndefVal : return "undef";
+    case ConstZeroVal  : return "zeroinitializer";
+    case ConstUIntVal  :
+    case ConstSIntVal  : return std::string("%") + itostr(ConstPool64);
+    case ConstantVal:
+      if (ConstantValue == ConstantInt::get(Type::Int1Ty, true)) 
+        return "true";
+      if (ConstantValue == ConstantInt::get(Type::Int1Ty, false))
+        return "false";
+      return "<constant expression>";
+    default:
+      assert(0 && "Unknown value!");
+      abort();
+      return "";
+    }
+  }
+
+  bool operator<(const ValID &V) const {
+    if (Type != V.Type) return Type < V.Type;
+    switch (Type) {
+    case NumberVal:     return Num < V.Num;
+    case NameVal:       return strcmp(Name, V.Name) < 0;
+    case ConstSIntVal:  return ConstPool64  < V.ConstPool64;
+    case ConstUIntVal:  return UConstPool64 < V.UConstPool64;
+    case ConstFPVal:    return ConstPoolFP  < V.ConstPoolFP;
+    case ConstNullVal:  return false;
+    case ConstUndefVal: return false;
+    case ConstZeroVal: return false;
+    case ConstantVal:   return ConstantValue < V.ConstantValue;
+    default:  assert(0 && "Unknown value type!"); return false;
+    }
+  }
+};
+
+/// The following enums are used to keep track of prior opcodes. The lexer will
+/// retain the ability to parse obsolete opcode mnemonics and generates semantic
+/// values containing one of these enumerators.
+enum TermOps {
+  RetOp, BrOp, SwitchOp, InvokeOp, UnwindOp, UnreachableOp
+};
+
+enum BinaryOps {
+  AddOp, SubOp, MulOp,
+  DivOp, UDivOp, SDivOp, FDivOp, 
+  RemOp, URemOp, SRemOp, FRemOp, 
+  AndOp, OrOp, XorOp,
+  ShlOp, ShrOp, LShrOp, AShrOp,
+  SetEQ, SetNE, SetLE, SetGE, SetLT, SetGT
+};
+
+enum MemoryOps {
+  MallocOp, FreeOp, AllocaOp, LoadOp, StoreOp, GetElementPtrOp
+};
+
+enum OtherOps {
+  PHIOp, CallOp, SelectOp, UserOp1, UserOp2, VAArg,
+  ExtractElementOp, InsertElementOp, ShuffleVectorOp,
+  ICmpOp, FCmpOp
+};
+
+enum CastOps {
+  CastOp, TruncOp, ZExtOp, SExtOp, FPTruncOp, FPExtOp, FPToUIOp, FPToSIOp,
+  UIToFPOp, SIToFPOp, PtrToIntOp, IntToPtrOp, BitCastOp
+};
+
+// An enumeration for the old calling conventions, ala LLVM 1.9
+namespace OldCallingConv {
+  enum ID {
+    C = 0, CSRet = 1, Fast = 8, Cold = 9, X86_StdCall = 64, X86_FastCall = 65,
+    None = 99999
+  };
+}
+
+/// These structures are used as the semantic values returned from various
+/// productions in the grammar. They simply bundle an LLVM IR object with
+/// its Signedness value. These help track signedness through the various
+/// productions. 
+struct TypeInfo {
+  const llvm::Type *T;
+  Signedness S;
+  bool operator<(const TypeInfo& that) const {
+    if (this == &that)
+      return false;
+    if (T < that.T)
+      return true;
+    if (T == that.T) {
+      bool result = S < that.S;
+//#define TYPEINFO_DEBUG
+#ifdef TYPEINFO_DEBUG
+      std::cerr << (result?"true  ":"false ") << T->getDescription() << " (";
+      S.dump();
+      std::cerr << ") < " << that.T->getDescription() << " (";
+      that.S.dump();
+      std::cerr << ")\n";
+#endif
+      return result;
+    }
+    return false;
+  }
+  bool operator==(const TypeInfo& that) const {
+    if (this == &that)
+      return true;
+    return T == that.T && S == that.S;
+  }
+  void destroy() { S.destroy(); }
+};
+
+struct PATypeInfo {
+  llvm::PATypeHolder* PAT;
+  Signedness S;
+  void destroy() { S.destroy(); delete PAT; }
+};
+
+struct ConstInfo {
+  llvm::Constant* C;
+  Signedness S;
+  void destroy() { S.destroy(); }
+};
+
+struct ValueInfo {
+  llvm::Value* V;
+  Signedness S;
+  void destroy() { S.destroy(); }
+};
+
+struct InstrInfo {
+  llvm::Instruction *I;
+  Signedness S;
+  void destroy() { S.destroy(); }
+};
+
+struct TermInstInfo {
+  llvm::TerminatorInst *TI;
+  Signedness S;
+  void destroy() { S.destroy(); }
+};
+
+struct PHIListInfo {
+  std::list<std::pair<llvm::Value*, llvm::BasicBlock*> > *P;
+  Signedness S;
+  void destroy() { S.destroy(); delete P; }
+};
+
+} // End llvm namespace
+
+#endif