push bytecode decompressor out through APIs.  Now the bytecode reader
api's look like this:

ModuleProvider *getBytecodeModuleProvider(
  const std::string &Filename,  ///< Name of file to be read
  BCDecompressor_t *BCDC = Compressor::decompressToNewBuffer,
  std::string* ErrMsg = 0,      ///< Optional error message holder
  BytecodeHandler* H = 0        ///< Optional handler for reader events
);

This is ugly, but allows a client to say:

  getBytecodeModuleProvider("foo", 0);

If they do this, there is no dependency on the compression libraries, saving
codesize.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34012 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/tools/bugpoint/BugDriver.cpp b/tools/bugpoint/BugDriver.cpp
index 236e8a3..2b4d35d 100644
--- a/tools/bugpoint/BugDriver.cpp
+++ b/tools/bugpoint/BugDriver.cpp
@@ -21,6 +21,7 @@
 #include "llvm/Assembly/Parser.h"
 #include "llvm/Bytecode/Reader.h"
 #include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Compressor.h"
 #include "llvm/Support/FileUtilities.h"
 #include <iostream>
 #include <memory>
@@ -74,7 +75,8 @@
 ///
 Module *llvm::ParseInputFile(const std::string &InputFilename) {
   ParseError Err;
-  Module *Result = ParseBytecodeFile(InputFilename);
+  Module *Result = ParseBytecodeFile(InputFilename,
+                                     Compressor::decompressToNewBuffer);
   if (!Result && !(Result = ParseAssemblyFile(InputFilename,&Err))) {
     std::cerr << "bugpoint: " << Err.getMessage() << "\n"; 
     Result = 0;