push bytecode decompressor out through APIs. Now the bytecode reader
api's look like this:
ModuleProvider *getBytecodeModuleProvider(
const std::string &Filename, ///< Name of file to be read
BCDecompressor_t *BCDC = Compressor::decompressToNewBuffer,
std::string* ErrMsg = 0, ///< Optional error message holder
BytecodeHandler* H = 0 ///< Optional handler for reader events
);
This is ugly, but allows a client to say:
getBytecodeModuleProvider("foo", 0);
If they do this, there is no dependency on the compression libraries, saving
codesize.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34012 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/tools/bugpoint/BugDriver.cpp b/tools/bugpoint/BugDriver.cpp
index 236e8a3..2b4d35d 100644
--- a/tools/bugpoint/BugDriver.cpp
+++ b/tools/bugpoint/BugDriver.cpp
@@ -21,6 +21,7 @@
#include "llvm/Assembly/Parser.h"
#include "llvm/Bytecode/Reader.h"
#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Compressor.h"
#include "llvm/Support/FileUtilities.h"
#include <iostream>
#include <memory>
@@ -74,7 +75,8 @@
///
Module *llvm::ParseInputFile(const std::string &InputFilename) {
ParseError Err;
- Module *Result = ParseBytecodeFile(InputFilename);
+ Module *Result = ParseBytecodeFile(InputFilename,
+ Compressor::decompressToNewBuffer);
if (!Result && !(Result = ParseAssemblyFile(InputFilename,&Err))) {
std::cerr << "bugpoint: " << Err.getMessage() << "\n";
Result = 0;