push bytecode decompressor out through APIs.  Now the bytecode reader
api's look like this:

ModuleProvider *getBytecodeModuleProvider(
  const std::string &Filename,  ///< Name of file to be read
  BCDecompressor_t *BCDC = Compressor::decompressToNewBuffer,
  std::string* ErrMsg = 0,      ///< Optional error message holder
  BytecodeHandler* H = 0        ///< Optional handler for reader events
);

This is ugly, but allows a client to say:

  getBytecodeModuleProvider("foo", 0);

If they do this, there is no dependency on the compression libraries, saving
codesize.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34012 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/tools/llvm-link/llvm-link.cpp b/tools/llvm-link/llvm-link.cpp
index 343b36c..223475e 100644
--- a/tools/llvm-link/llvm-link.cpp
+++ b/tools/llvm-link/llvm-link.cpp
@@ -59,7 +59,9 @@
   std::string ErrorMessage;
   if (Filename.exists()) {
     if (Verbose) cerr << "Loading '" << Filename.c_str() << "'\n";
-    Module* Result = ParseBytecodeFile(Filename.toString(), &ErrorMessage);
+    Module* Result = ParseBytecodeFile(Filename.toString(), 
+                                       Compressor::decompressToNewBuffer,
+                                       &ErrorMessage);
     if (Result) return std::auto_ptr<Module>(Result);   // Load successful!
 
     if (Verbose) {